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_Icarus
04-20-2002, 11:00 AM
I am a new user to maya coming from MAX. I really like evrything but have a lot to learn. My question is, is the diffuse map in maya same as the specular level map in MAX, if it isnt then what is like the Specular level map in Maya?
Thanx ahead, and slap me if its a stupid question :)

graphiouz
04-20-2002, 02:56 PM
if you talking about lambertShader, that on is pretty flat, doesn´t have specular, But Blinn phong and PhongE has specular. play with the sliders and you will have a grip on what it does.


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_Icarus
04-21-2002, 04:44 AM
I am talking about maps not shaders. If you use say blinn you get all the maps (sliders) :) . Well I know what they all do exept coming from MAX it didnt have a colour map, the color map in max was the diffuse map. MAX also has a Specular level map which maya doesnt have. Specular map is very important when texturing to define reflective and non reflective parts of the texture, what i'm asking is : is the diffuse map the same as a specular level map that i used in 3d studio max?? :) If not then what is??

kamsvag
04-21-2002, 04:49 AM
I believe what you are looking for would be the specular color map in maya, by adjusting the colour 'value' you can give a surface different amount of specularity over the surface.

Was this what you wanted to know?

Lyr
04-21-2002, 05:19 AM
The diffuse channel in maya is not the same as the specular map in Max.
There are quite a few parameters for controlling specularity. Specular color will affect the value of the highlight which I believe is what you are looking for.

graphiouz
04-21-2002, 06:34 AM
A good way of getting in to mayas shading world is to play around. use IPR! just create a blinn or what ever and MMB drag textures on the shader. Then you pretty much understand what it did buy watching the IPR update.
i took two screeners,,not sure if it helps you but anyway.

demo (http://hem.bredband.net/b122388/misc/mayaIPR.jpg)

SpecularRollOff (http://hem.bredband.net/b122388/misc/mayaIPR1.jpg)

MadS
04-21-2002, 09:35 AM
no, I think he is talking about a spec map to define what areas on the shader actually have specualrity, and to what degree. I think that would be Specular Rolloff, right? Like on the model in my avatar, she has a spec map that allows her lips to look wet/supple. Is that what you meant?

FBMachine
04-21-2002, 11:07 AM
Diffuse Map in Max: Map to the "Color" input in Maya.
Specular Map in Max: Map to the "Specular Color" input in Maya. Then you can control the overall intensity of the effect with Specular rolloff.
Unless I misunderstood your question.... Also keep in mind I just started in Maya about a week ago, so I may not be entirely correct, this is just based on what I've picked up so far, mainly from the docs tutorials, and gnomon onlines video lessons. :)
Dan

Lyr
04-21-2002, 11:33 AM
yup roll off will determine where it's specular, intensity will be determined by the value in the color he chooses and eccentricity.

graphiouz
04-21-2002, 02:00 PM
look at the second image i posted! the first one was just a demo,

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_Icarus
04-23-2002, 04:18 AM
Thanx guys, this really helps, I thought it was the specular rolloff at first by then got confused, so now you've straightend me out, thanx a lot :)

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