View Full Version : ISCS Olympic with fighter escort, Ward Van Opstal (3D)
04-23-2008, 09:52 PM
Title: ISCS Olympic with fighter escort
Name: Ward Van Opstal
Software: 3ds max, Photoshop
Since the Olympic is nearing completion and I finished a Blender->Max conversion and texturing of Scifi-meshes' member Freak's Ares fighter I though the time ripe to show them to the public. On the Olympic, the only thing that isn't finsihed yet is the interior of the bow section, hence the aft view
04-24-2008, 08:11 AM
This is a great picture, I'm doing one with space station also, yours are great.
(private joke: Standard champion ;-))
04-24-2008, 08:52 AM
Wehey, hello Belgium!it's always good to find a fellow belgian 3D artist, they're a rare breed indeed :D
Here's a suggestion, how about a small collaboration between us. The Olympic could use a stace station to pick up some passengers ;)
W00h00 first time in 25 years Standard became champion, I even hear the whole city of Liege almost ran out of beer...
04-24-2008, 09:09 PM
...the model and the planet of course! The textures seem to be too uniform. For how large the ship appears to be, there are huge single panels that would be nearly impossible to create in real life. I think plate-like textures or more variations would help tremendously, because the lighting seems good and space-like. No "greebles", those are annoying, but some kind of texturing to show seams and such might help?
Good work, regardless! Keep at it...
wow.the great pic.
what are your system?
the botton link is design of a head and skin face
04-25-2008, 07:51 AM
@Lordstormdragon: Well I've played long with bump maps and other ways to break up those panels and increase the sense of size. I do get what you mean, the paneling is somewhat on teh large side, with panels easily being 10m x 10m or even closer to 20 x 20 but then again. On some lavel we may assume that in the future there will be more advance materials and manufacturing techniques, titanium-carbon fibre mixes or crystalline ceramics etc etc :-S
I intend to still tweak the maps later on when the modeling and texturing of the interior of the bow section is finished.
@vias: I'm running an intel 2.4 Core-2-duo on a decent MSI motherboard, 4GB RAM, an Nvidia 7950GT 512MB and Windows XP Pro 64-bit. And believ me, it's the 64 bitb that's making this possible. The file's to heavy to render on a 32-bit system.
04-25-2008, 08:43 AM
...I had considered the carbon-carbon possibilities too, but wonder how that would look? Would it just be flat white? As much as I like the design and rendering here, the ship still looks rather cartoonish, especially compared to the background planet.
I have the same graphics card, and love it dearly! As for your file only working on 64-bit... Perhaps if you were using an AMD instead of an Intel CPU? (grins...)
That's a joke, my friend. Kinda. (hah!)
04-25-2008, 09:17 AM
LOL, don't worry mate, I'm not easily offended ;)
For the textures, myea.. they could use an update to 'crank it up a notch'
As for the AMD thing, not a chance in my life that I'll ever buy an amd mate ;) I'm intel all the way, never had any good experiences with amd, same with ati for that matter... Intel is just more trustworthy, stays cooler, etc etc.
As to why the file woudln't render anymore on a 32 bit system... the filesize for the Olympic as it is at the moment is roughly 150MB, for a max file that's quite humongous. This is mostly due to the quantity of materials I guess. the puny RAM performance of a 32-bit system just didn't have enough muscle to handle it.
04-25-2008, 06:56 PM
150 MB brings 3DS to it's knees? I wasn't really aware of it's limitations, honestly... I generally use Maya, and have no problems running GB-sized files through it, even on 32-bit Windows.
Intel on, my friend... I'll stick with the underdogs on this one, for the same price as an Intel setup I can build a nice renderfarm using AMD's, and have never had an issue with their performance or stability. To each his own!
04-25-2008, 06:56 PM
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