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View Full Version : Loyalty, Nick Nestoroski (3D)


nookienick
04-23-2008, 07:27 AM
http://features.cgsociety.org/gallerycrits/283654/283654_1208935672_medium.jpg (http://features.cgsociety.org/gallerycrits/283654/283654_1208935672_large.jpg)

Title: Loyalty
Name: Nick Nestoroski
Country: Australia
Software: Maya, mental ray, Photoshop

Heya! A learning experience for me, to create an image that has a mood to it, rather than the clinical shiny renders I normally do.

I changed my workflow in Maya for this pic, all textures are procedural (except the image behind the window) and first time using MR's Sun and Sky system. Also this is the first time I rendered out beauty, occlusion, depth and glow passes and comped them in Photoshop.

Few obvious weak points (petals, water...) but overall I'm very happy and I'd appreciate constructive criticism :)

sunshinek
04-23-2008, 06:09 PM
I like it! There is something impressive!

blenditall
04-23-2008, 09:18 PM
Nice image, it struck me right away. Love the atmosphere and divergent composition. Why not smooth out the petals a bit?

Would you mind providing a quick run-down of how you combined the passes in photoshop? I've been fiddling with that a lot lately, but to no avail...there does not seem to be many ressources online about it either.

nookienick
04-24-2008, 01:18 AM
Hey guys thanks for the kind words :)

As for combining the passes, well the way i did it was beauty on the bottom layer, ambient occlusion on top of it set to multiply and adjusting levels as needed, next was the subtle glow from the window which I had to desaturate a bit and that was set to screen i think and again playing with levels adjustment. Then I flattened those 3 layers, and I put the depth pass in the alpha chanel so I can use it with the Lens Blur filter for the DOF. Finally I added a tiny amount of noise like 0.3% i think it was.

Hope that helps

rodrigofraleoni
06-16-2008, 08:42 PM
but, if you just make the petals a little more real, it would become perfect!

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