thatoneguy
04-23-2008, 01:34 AM
I completely recreated the XRef Scenes Dialog with the exception of two things which I could use some insight into if someone knows *cough* bobo *cough*.
1) I can't figure out how to change the "overlay" value.
2) I can't figure out how to gray out items in the list who are not active or red out items which are missing.
I'm currently considering this version .8 beta so use at your own peril. But I think it's all peachy so I wouldn't worry all that much about it breaking something.
What is it? It's XRef Scenes with Control Gizmos for easier positioning. (Label Gizmo, Tile Gizmo, and Bounding Box Gizmo) The Tile gizmo is rectangle on the 'ground plane' as oposed to a full 3D box. Both on is redundant and I'll probably tweak it so that it's slaved a bit better (turn on the other turns off or something).
It also gives me a foundation to build other XRef Scenes tools off of without having to use a second dialog window. So it should be everything from XRef scenes (except for the two things noted above) + new features. The next feature I'm going to add is a transparent method of editing an XRef Scene File from the current scene without having to open it and save it in another instance of max.
*Note* this only works with Max 2008+ or with the AVG pack.
Stress testing would be greatly appreciated. Thanks!
http://i111.photobucket.com/albums/n134/im_thatoneguy/professorx.gif
1) I can't figure out how to change the "overlay" value.
2) I can't figure out how to gray out items in the list who are not active or red out items which are missing.
I'm currently considering this version .8 beta so use at your own peril. But I think it's all peachy so I wouldn't worry all that much about it breaking something.
What is it? It's XRef Scenes with Control Gizmos for easier positioning. (Label Gizmo, Tile Gizmo, and Bounding Box Gizmo) The Tile gizmo is rectangle on the 'ground plane' as oposed to a full 3D box. Both on is redundant and I'll probably tweak it so that it's slaved a bit better (turn on the other turns off or something).
It also gives me a foundation to build other XRef Scenes tools off of without having to use a second dialog window. So it should be everything from XRef scenes (except for the two things noted above) + new features. The next feature I'm going to add is a transparent method of editing an XRef Scene File from the current scene without having to open it and save it in another instance of max.
*Note* this only works with Max 2008+ or with the AVG pack.
Stress testing would be greatly appreciated. Thanks!
http://i111.photobucket.com/albums/n134/im_thatoneguy/professorx.gif
