View Full Version : honda s2000 WIP
sebek27 05-13-2003, 09:57 PM thanks for all the tips and examples especially from Thirdeye, I restarted my Honda and i will do each piece separately so far i think it's coming out pretty good, although if I use the make thicker plugin set to 180 and 1, the piece messes up, so i still can't figure that one out. Currently printing some images of the S2000 and also will get a car brochure from the dealer so I have as many reference pics as I can...
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ThirdEye
05-13-2003, 10:06 PM
hey coming along nicely :)
smoke
05-13-2003, 10:46 PM
looking good so far
sebek27
05-14-2003, 12:20 PM
thanks! here is a small update, this will be slow and tedious but i'm learning a lot...
ThirdEye
05-14-2003, 12:21 PM
And it's coming along nicely, can you post a wireframe? It will be easier to tell you if there are some problems in the mesh
Peoples
05-14-2003, 12:42 PM
looks like a good star after all your eager attempts!:thumbsup: If you have the edge extrude plugin (if you use R7) you get nice definition of the parts if you extrude the edges 1 unit. Thats how I work with my Audi - but in R8 you have the edge tools as standard - they help ALOT:wavey:
sebek27
05-15-2003, 12:05 PM
here is the wire, i am struggling to have the shapes come together so they fit as shown in the circled red area..
ThirdEye
05-15-2003, 12:14 PM
Deactivate the Hypernurbs before you show us the wireframe, otherwise they're useless. :shrug:
sebek27
05-15-2003, 01:37 PM
oops, i'll do it when i'm home tonight
sebek27
05-15-2003, 06:26 PM
one question, if you look at the circled part how do you get the trunk to fit in perfectly with the side and the back window of the car ?? do you split the edge of the back window and the edge of the top side then make that into the trunk ?
ThirdEye
05-15-2003, 06:36 PM
Simply give a really high weight (even 100%) to the vertex circled in red.
sebek27
05-16-2003, 01:02 AM
my car is not looking too good...
I would say that is looking really good.
if you are having major difficulty tweaking your mesh its possible you need another method.
i.e start with fewer polys and then build up to more or something.
But it looks nice to me, its a nice looking WIP.
sebek27
05-16-2003, 05:16 AM
playing with some HDR and working on refining the shape..
sebek27
05-16-2003, 05:25 AM
other view
AdamT
05-16-2003, 05:34 AM
Coming along nicely! Much patience required. :)
randyrives
05-16-2003, 12:24 PM
Looking good so far! I like the color you have selected.
sebek27
05-16-2003, 01:20 PM
does it matter which side (top, side, front) you start each piece of the car ? i started with the side but maybe starting with the top is better .. the blueprints don't really line up exactly close but not exact..
my 500th post :applause:
Peoples
05-16-2003, 01:51 PM
I usually start with the hood from top view, add some rows of points, bridge 'em and switch to side view and adjust the sideprofile of the hood. Then I move on to the front sidepanels, bumper etc. But do what suits you best - I just happen to have got the habit of starting with the hood:shrug:
sebek27
05-18-2003, 04:43 PM
ok i'm trying to make this beveled piece in my car but i tried beve, extrude, smooth shift and it shifts all wrong and mesh gets all messed up... also when i extrude it seems some of the selected pieces go one way and some the other ? how do i make a nice shift so nothing messes up ?
sebek27
05-18-2003, 04:44 PM
before..
sebek27
05-18-2003, 04:46 PM
after :(
you shouldnt need to extrude it necisarrily
try doing this
http://cgi.third-era.com/~chi/before.jpg
then add in extra geometry if needed or just wieghts the edges
Emberghost
05-18-2003, 11:39 PM
I am somewhat new to all this and I have heard of people saying 'add geometry' but what does this mean?
sebek27
05-19-2003, 03:19 PM
what will adding geometry or weighting the edges do ? nothing, since what i'm trying to do is move it back so it looks like the pic of the car... beveled
sebek27
05-19-2003, 03:49 PM
maybe i'll just delete the piece and add points behind it then bridge..
sebek27
05-19-2003, 04:07 PM
yep that's it, a bit more edge weighting left :)
ember:
adding geometry is pretty simple, just adding more points polys etc...
basicly it just means make it more complex or detailed. but technically you are adding more geometry to it.
sebek27
05-19-2003, 07:31 PM
working on the front a bit, going back and forth to working on side also
not bad looks like you are gonna have a hell of a time getting the whole thing smoothed. unfortunately it looks kinda bumpy. I hate it when my cars get like that. Which is probibly why I have made so few of umm.
Anyway that is quite nice looking. You have gotten the shape down pretty nicely.
FredSpeaks
05-19-2003, 09:50 PM
Try using the "Iron" plugin to help smooth out the bumps
sebek27
05-21-2003, 04:16 PM
should i clean up my mesh so it's all nice and straight before I go any further, or is it ok the way it is ?
depends on how obsessive of a person you are.
its up to you dude, this is your model.
i would flatten things out...get everything nice and smooth...if not youll regret it later, but its still coming along fairly good.. and try to add some geometry around the wheel well like in the attached pic...itll hlp you get smoother definition
the vapor
05-21-2003, 09:01 PM
I really admire those of you that have the patience and talent to create models. I can't get my head around it at all, and I really appreciate the amount of time and dedication it takes to become proficient at modelling.
Keep at it sebek27, you're doing great and you have a really supportive pool of talent to help you here. I think your model has progressed brilliantly - can't wait to see it rendered.:beer:
Cheers, much love to all.
sebek27
05-21-2003, 09:06 PM
thanks vapor! i will take however long to get this car finished... it is very time consuming but i just keep at it each day... not giving up is the key since you learn new things as you progress with your models
sebek27
05-22-2003, 09:18 PM
small update; some headlight tints... working on the back of the car next
sebek27
05-29-2003, 12:01 PM
here is an update... haven't worked on it much since i'm also redesigning my website... i still need to fix the body so it looks nice and smooth also make it look thicker...
don't know why but i can't attach a 30k image, now it says 20k only !!
sebek27
05-29-2003, 12:03 PM
...
sebek27
05-29-2003, 12:08 PM
the back still looks weird; i don't think i'll get it too look too real, but it is my first try at car modeling and still learning the software.. hopefully my second car will be much better
sebek27
05-30-2003, 12:37 PM
no comments or suggestions ?? please tell me what needs to be fixed/redone !
ThirdEye
05-30-2003, 12:50 PM
That's not bad at all for a first car Sebek, try to keep the mesh clean and all the points aligned and ordered, let them "flow" on the model. Try, try and try again, it's the only way to learn the software and the modeling techniques. It's like playing chess, 1st of all you have to learn the rules, then you have to learn how to use them properly. Good luck and good work so far :)
It's like playing chess, 1st of all you have to learn the rules, then you have to learn how to use them properly
... and then, but only then, forget all the rules and youŽll begin creating art.
I not much into cars (donŽt even have a drivers license), so I am not really qualified to crit, but I think your car looks cool - remember your first attempts and this is 100fold better - so just stick at it.
sebek27
05-31-2003, 04:02 AM
i updated the back... i seem to have a hard time when it comes to symmetry, when i create one side and drop in the symmetry object, the other half is way off so then i have to move it around till it fits in with the rest of the car.. any way to have perfect symmetry in the first place ?
ThirdEye
05-31-2003, 11:47 AM
Originally posted by sebek27
i updated the back... i seem to have a hard time when it comes to symmetry, when i create one side and drop in the symmetry object, the other half is way off so then i have to move it around till it fits in with the rest of the car.. any way to have perfect symmetry in the first place ?
To avoid this kind of issue i simply reuse the same simmetry object copying and pasting the 1st one i created in the scene. This way i'm sure the coordinates of the several simmetry objects are always the same in my scene.
sebek27
05-31-2003, 01:43 PM
ah that was it! thanks thirdeye!
ThirdEye
05-31-2003, 01:43 PM
Originally posted by sebek27
ah that was it! thanks thirdeye!
np buddy :)
sebek27
05-31-2003, 05:48 PM
i have three separate pieces here: back side, trunk and bumper
do you create the lights by selecting outermost points on the edge of each piece then split and connect them all to create the lights as the image shows ? but then they are flat... so add points and bridge to make them beveled a bit?
ThirdEye
05-31-2003, 06:02 PM
I'd reuse the yellow points you have in your pic, bridge them, then add cuts and pull the new vertexes to obtain the shape you want to get.
sebek27
05-31-2003, 06:22 PM
i decided to play around with HDR and here is a test render.. just for fun
http://www.webstormdigital.com/hondahdr.htm
ThirdEye
05-31-2003, 06:25 PM
You know what... It looks really cool! You're on the right track to learn the software, go ahead! :thumbsup:
sebek27
05-31-2003, 06:33 PM
i'm very happy that i chose C4D over LW, i used the LW demo for a few months and couldn't get anywhere; this program is so easy to learn and i would have never gotten as far as I have with LW... plus all the great help from you and everyone else in this forum Cheers to Maxon :applause: :applause: :applause:
sebek27
06-05-2003, 07:52 PM
i think i finally got the bottom part of the car too look correct... man it took me a long time to get it looking this way! i redid it about 3 times... now i need to redo the door handle and side view mirror, not sure if it's better to do them separately and just add to the door, or actually use the points already on the door to create the handle/mirrors...
ThirdEye
06-05-2003, 07:56 PM
it's getting really cool :)
sebek27
06-05-2003, 08:29 PM
in the c4dgallery there is a great car render and below it says this: Approx 3 days. Taken from CAD data
what do you mean cad data ? is that better for modeling cars and where can i find this data.. probably more precise blueprints ??
AdamT
06-05-2003, 08:32 PM
Hard to say what they mean by CAD data in this instance. Maybe they had access to the engineering model of the manufacturer?
ThirdEye
06-05-2003, 08:39 PM
CAD data = they received the model from the car factory. If the model is clean enough you can reuse it, otherwise you have to rebuild the car following what they gave you.
sebek27
06-06-2003, 04:19 AM
just updated with some HDR after i finished the bottom of the doors... also doing the convertible top, right now it looks kind of flat, i know.. looking to create realistic material soon..
http://www.webstormdigital.com/hondahdr.htm
WChestnutt
06-06-2003, 06:10 PM
Nice render!!
Will
sebek27
06-24-2003, 12:43 PM
here is an update, still need to define the hood, finish the lights and of course i don't think the tires are nice at all :(.... i want them to be thin with better looking rims.... i can't get my render to look as nice as it did before, i don't remember how i had it setup.. comments and suggestions anyone ?
also, under radiosity, what settings would give you pretty good renders and will render fast ?
Sebek glad you choose C4D over LW because i can say that i tried all the demo of the software and its Cinema 4D that got my attention.
Nice car and you are learning quickly and nice play with the HDR. I won't be able to do HDR but soon i will add the advanced render to my c4d.
For the settings i don't know very much, the best is to maybe start with low settings or the default (if there is one) and then change one setting a little bit to see the result.
sebek27
06-24-2003, 02:39 PM
here is a better render... i'll work on the tires and lights and i'll post when those are done...
http://www.webstormdigital.com/hondarenders.htm
sebek27
07-11-2003, 06:19 PM
here is my last render... i'm getting something weird happening in the render on the red part of the car, spots.. maybe i'll increase the settings in radiosity... anyways, i need some feedback on how the tires look what needs to be improved with the tires etc.
top 2 are the newest:
http://www.webstormdigital.com/hondarenders.htm
edit:
is there anyway to dim down the highlights on my car ? (the bright white areas) without having to actually rotate the hdr/sky image ?
sebek27
07-12-2003, 03:29 AM
i like the way my composite came out.. i used the background image from maxon's site... tomorrow i'll take my own pic...
now i will work on the headlights as i stated earlier
http://www.webstormdigital.com/composite.htm
Hey man you do a nice job on you car keep uo man :thumbsup:
sebek27
09-17-2003, 04:42 AM
finally getting back to my s2000... had some freelance work to do... working on the headlights and finishing up the car..
http://www.pixeloxygen.com/honda.htm
err its not loading. I mean your image.
sebek27
09-17-2003, 04:57 AM
hm... should be working..
hmm now it loads like 1/4 of the car it does look nice but a bit too reflective and plastic but who really cares lol.
Its still a WIP.
sebek27
09-17-2003, 01:15 PM
i'm having a hard time getting a good car paint... pupii did an awesome job on his ! and his reflections and not too bright like mine... pupii if you are listening, any help would be appreciated, settings etc... or thirdeye for that matter - by the way, how is the mercedes coming ?
ThirdEye
09-17-2003, 01:17 PM
Originally posted by sebek27
how is the mercedes coming ?
The Merc is coming out really good, the only thing i'm having some difficulty on is the head and rear lights, i must find the time to go to some Merc store here in Rome and check how the internal structure is made. I'm having a lot of fun with my new character tho :)
sebek27
09-17-2003, 03:42 PM
working on car paint... i can't seem to get rid of the top really bright spot, i tried all the settings under the material.. is it the HDR image itself and it can't be changed ?
Leonardo Vega
09-17-2003, 04:47 PM
Nice work! Do you plan to attach the whole thing later and make it one mesh or will it remain seperate pieces?
As far as the paint, looks nice, but I agree it's a bit bright. Take a look at one of the latest issues of 3D World (when I get home I can post which one exactly it is). In the back there is an article that talks about making "realistic" car paint.
Keep it up. I have the urge to build a car now :lightbulb
Must keep busy!
-Leo
sebek27
09-17-2003, 04:53 PM
it will remain separate pieces that's how the car should be made i think, plus why make it one piece ? the car is one piece with different pieces split up.. not sure what you mean.. i do have that 3d mag but it says you need to copy the whole model so the rendering will be way up there, plus pupii and thirdeye did it somehow..
Halogen
09-18-2003, 09:12 AM
are you actually using the hdri as the material for the car? or are you having it as something to be reflected. Play around with lumas in the luminance channel, maybe some inversed fresnel in the environment, a small bit of reflection and your core colour. Im not exactly sure. It requires a lot of tweaking until you are satisfied...
jugalo180
09-18-2003, 12:28 PM
i justed started on a car two days ago. i have been working with 3d for a month now. i found this thread while looking for a way to seperate my pieces. i looked at your mesh and it helped me out. i can place my wip here also sebek, if you don't mind.
originally posted by sebek working on car paint... i can't seem to get rid of the top really bright spot, i tried all the settings under the material.. is it the HDR image itself and it can't be changed ?
i am just a newbie who has been learning from this forum, but maybe i can help. try turning down the brightness of your hdri in the luminance setting. are you doing your hdri the two sphere or sky method?
i noticed third eye is working on a mercedez. i am also i'm working on the s class.
sebek27
09-18-2003, 01:52 PM
sure post your car... i think i tried that already but i'll double check when i'm home thx
jugalo180
09-18-2003, 02:10 PM
i am going to post it. i am having the hardest time with the front lights. i have the cut out for it in the hood and in the body of the car but to get the bubbly eye light to fit snuggly in is a challenge for me. i am modelling mine in a symmetry so i'm only working on one half right now. all of my pieces are seperated. i have a lot of work to do.
http://home.bellsouth.net/coDataImages/p/Groups/154/154451/folders/101436/687728mercedess-class.jpg
jugalo180
09-18-2003, 06:42 PM
hey sebek, how did you smooth out your mesh? i have 8.0 and Iron or supa smooth seems not to work with my version.
sebek27
09-18-2003, 07:51 PM
i used hypernurbs and edge weighting...
here is my latest car paint update bottom image..
http://www.pixeloxygen.com/honda.htm
jugalo180
09-18-2003, 09:58 PM
i just did a search and i see that third eye has been working on the same car that i am trying to do. man, his model is blowing mine out of the water. i almost feel embarrassed to post mine up.
sebek27
09-18-2003, 10:34 PM
i know how you feel, his merc is looking awesome, can't wait to see it... but don't dispair, post your work, that's how you get better by learning from mistakes and just keep at it..
Nice car. I think I should grab my Genius NewSketch 1212HR III and make some WIP for this forum. :)
sebek27
09-18-2003, 11:54 PM
better renders i think... http://www.pixeloxygen.com/honda.htm
now i'll focus on finishing the car
RusMan
09-19-2003, 12:35 AM
Hey Sebek, looks very nice.
I really like your paint material, can you post your settings if it's not a secret. My prelude looks way too reflective and I don't know the way to fix it.
jugalo180
09-19-2003, 12:45 AM
i am going to start over, i am dissapointed in the way the mesh was looking.
sebek27
09-19-2003, 12:46 AM
here they are for the paint material:
color setting:
R -100
G -0
B -0
brightness -100
image - fresnel
mix - normal set to 50%
reflection settings:
RGB all 0
brightness - 100
image - fresnel
mix - normal set to 41%
environment:
RGB and brightness all at 100%
image - building probe.hdr
mix - multiply at 3%
specular:
mode - metal
width 100
height 77
falloff 52
inner width 0
sky map with only luminance channel on with building probe.hdr
MIP - O - 0% S - -1%
multiply 41%
render settings accuracy at 80%
stochastic set to 300
min 5 max 50
there you go..
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exact quote.
sebek27
09-19-2003, 03:46 AM
what the f.....
sebek27
09-19-2003, 03:51 AM
here they are.. under 20k so quality is low..
Originally posted by jugalo180
i just did a search and i see that third eye has been working on the same car that i am trying to do. man, his model is blowing mine out of the water. i almost feel embarrassed to post mine up.
Your not alone, i've been trying to model a GT40 for the last 2 weeks, it's my first car and even though freinds etc have said what i've done so far is great, i think it's a mess, but if we dont post what we do, we'll never know how good or bad it really is. I just try to remind myself that the people who are creating these awesome models, not just cars, also probably went through the same thing and it's only by having the experts tell us where we went wrong, that we'll progress.
As much as i'm not sure about it, i'm going to post my progress probably tomorrow after i get up, i'm intent on taking my love for all things 3D a step further hopefully one day to career level and the only way i can do that is with help and advice from the "ones who know"..
Just my two cents anyway :)
sebek27
09-19-2003, 04:21 AM
since i have nothing better to do, i just updated my avatar a bit.. just jumping on the band wagon :buttrock:
modestmouse
09-19-2003, 04:32 AM
Way to go on the car and nice to see the avatar update revoloution going!
Gr8 avatar. :)
The car is progressing very well. :thumbsup:
If you need some temporary storage place for your images, contact me in PM.
sebek27
09-19-2003, 01:25 PM
thanks ! my site should be back on this weekend
jugalo180
09-19-2003, 02:28 PM
man this is another person who has modeled the mercedes sclass
http://www.c4d-forum.de/galerie/galerie/bilder/Transportmittel/3991.jpg
i am trying to figure out how to model the front, i don't know if it would be better to model seperately and seamelessly attach it or model it with the frame. i only have the hood done so far. would anyone else share there plan of attack for a model like this?
sebek27
09-20-2003, 07:42 AM
i want to create a honda ad once the car is done.. tiny update, working on the headlights and car paint. http://www.pixeloxygen.com/honda.htm
jugalo180
09-22-2003, 04:44 PM
you are looking really good over there. i scrapped the other model. i started from scratch. it's the same car but i'm taking my tme on it.
http://prod.bsis.bellsouth.net/coDataImages/p/Groups/154/154451/folders/101436/692908mercedess-class500.jpg
handige_harrie
09-22-2003, 06:12 PM
Hey sebek I got some digital photo's I made of my uncle's S2000. Including some headlight/taillight closeups.
Contact me on msn if you are interested: http://members.home.nl/hcgl.hermans/contact-me.jpg
RusMan
09-22-2003, 11:52 PM
Thanks for mat. setting sebek:beer:
sebek27
09-23-2003, 11:29 AM
this time i'm using pupii's setup: 2 sky objects with low res tif's and it looks much better... thanks pupii :buttrock:
http://www.pixeloxygen.com/honda.htm
sebek27
10-18-2003, 08:32 PM
i will be finishing up my car soon and wanted to get some feedback on what needs to be changed and how the latest render looks like, keep in mind i am working on the back and front headlights... and can't seem to get a realistic chrome look on the rims..
http://www.pixeloxygen.com/honda.htm
smoke
10-18-2003, 09:36 PM
lookin' good
The hood needs some thinkness to it as does the front pillars
sebek27
11-21-2003, 04:01 AM
working on new rims for my s2000, the previous were really awful, comments suggestions ?
http://www.pixeloxygen.com/rims.htm
for some reason i can't do the [img] to display right in the thread, how do you do it ?
by the way, today i ordered Cinema 4D XL 8 so no more questions/comments on whether i should get c4d or LW, i'm going with C4D i see a great future for this awesome program - allelujah :buttrock:
RusMan
11-21-2003, 05:27 AM
Man, you're still working on that Honda, you must have a lot of patienc. I should finish my Prelude some time, but I started another car two days ago, it's a Supra, I hopefully will finish it. :)
Congrats on finally getting C4D, good choise:buttrock:
about those rims, are the rim and "star" two different meshes, or is it one mesh, and post some wireframe.
sebek27
11-21-2003, 01:10 PM
the rim and star are separate, but i'm working on making it one piece
RusMan
11-22-2003, 04:30 AM
OK, I should try using that method, making them sepparate, cause I can't quite get the wheel modeling, it always looks like crap. Post a wireframe, and a grey render, cause it's kinda hard to see.
sebek27
07-13-2004, 03:52 AM
here is the latest render. I'm redoing the rims, side mirrors and back lights:
http://www.pixeloxygen.com/images/honda2.jpg
http://www.pixeloxygen.com/images/hondanew.jpg
sebek27
11-23-2004, 02:13 AM
resurrecting my honda.. I know I need to darken the windows since there is no interior; i'm redoing the rims, still notice the seam in the front..
i'm not sure why i'm getting the strange color difference in the front of the car and the hood
http://www.pixeloxygen.com/imagetest/finishhonda.jpg
sebek27
11-23-2004, 11:19 AM
nobody has anything to comment ??
prayas
11-24-2004, 08:18 AM
like the whole bodywork. bit bumpy on some places bur thats fine tuning.
One thing in hard words! The wheels suck! make better wheels. :)
P..:
RorrKonn
11-24-2004, 09:27 AM
Nice ride,
for my first C4D 9 mesh thought I would try a ride.learn alot with rides.
can't help with the shadier but if ya quantize the center points will fix the seem.
RorrKonn
rorrkonn@atomic-3d.com (rorrkonn@atomic-3d.com)
http://www.atomic-3d.com (http://www.atomic-3d.com)
TS6.6 SP2,LW7.5c,Basic C4D 9 + BP2.
zBrush 2,Poser 5...+ Anything else I can afford.
Just think of the insanity we would lose with out 3D.
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