DrEvilBear
04-22-2008, 01:00 PM
I am trying to figure out how to add a Per Particle movement to a particle system.
Particles are being emitted from a flat surface, with no speed.
5 different objects are being instanced into this particle system.
I have simple expressions adding random rotation and scale to the instancer at creation.
What I need is all of these particles to kinda jitter on the spot, with some way of adjusting to distance and speed at which they jitter, as well as having them all move at different times.
PLUS i need to get this jittery movement only happening on 2 axis, as they are not to float up in the air or fall down through the surface from which they are emitted.
I tried making a new PP attribute for position, writing a 'rand' expression for it and pointing to that in the instance's general options 'position' attribute... but that just moved the whole system at once...
Does this make sense? Can anyone help?
Thanks for reading/answering...
Matt :buttrock:
Particles are being emitted from a flat surface, with no speed.
5 different objects are being instanced into this particle system.
I have simple expressions adding random rotation and scale to the instancer at creation.
What I need is all of these particles to kinda jitter on the spot, with some way of adjusting to distance and speed at which they jitter, as well as having them all move at different times.
PLUS i need to get this jittery movement only happening on 2 axis, as they are not to float up in the air or fall down through the surface from which they are emitted.
I tried making a new PP attribute for position, writing a 'rand' expression for it and pointing to that in the instance's general options 'position' attribute... but that just moved the whole system at once...
Does this make sense? Can anyone help?
Thanks for reading/answering...
Matt :buttrock:
