View Full Version : Normal Mapping
TheShade 05-13-2003, 07:00 PM Does anyone know anything about normal mapping. I saw a small article on using color maps on a high res model to give almost the same look to a low res model. Has anyone else heard of this? Im pretty sure they use it in Doom 3.
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EricChadwick
05-13-2003, 07:07 PM
I posted this awhile back on Discreet's forum... hope this helps.
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I've been creating normal maps for a few months now, and have been testing every tool I can get my hands on.
Polybump can be found here.
http://www.crytek.de/polybump/index.php?sx=polybump
Nvidia has a Photoshop plugin to convert a grayscale bitmap to a normal map. Works OK, but geometry gives much better results, which it doesn't handle. The plugin has a helpful previewer, and many options.
http://developer.nvidia.com/view.asp?IO=ps_normalmapfilter
ATI has a command-line normal mapper that works from geometry and bump maps, works OK, is free, and is also open source. Comes with a handy previewer too. Lots of options.
http://www.ati.com/developer/tools.html
ORB is another similar tool, less options than ATI's, although it is really early in its development.
http://www.soclab.bth.se/practices/orb.html
Discreet's utility plugin Normal Render works OK, but requires a similar UV layout between the low-res and high-res objects. This can be quite limiting. Not many options in the tool either.
http://sparks.discreet.com/downloads/downloadshome.cfm?f=2&wf_id=83
The best so far IMO is Mankua's Texture Kiln. Lots of control over how the normals are generated. Comes with a handy normal map texture plugin, for using normal maps in the bump channel with the scanline renderer (also works in Brazil a friend tells me). It is nearing the end of its public beta, but you still might be able to test it for free. Also creates height maps for displacement, which has been my holy grail for awhile.
http://www.mankua.com/texkiln.cfm
Many others are developing programs or plugins, including reportedly Discreet, and there is a lot of demand now since Doom III was leaked, so there will probably be more tools in the near future.
An interesting discussion about Doom III and normal maps on Polycount.
http://dynamic.gamespy.com/~polycount/ubb/Forum8/HTML/000441.html
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TheShade
05-18-2003, 12:04 AM
cool...thanks alot man
DoLeeP
09-11-2003, 04:32 AM
very useful thx
negative9
09-12-2003, 10:18 PM
Much need...well apreciated!
//negative9//
EricChadwick
09-13-2003, 01:54 AM
I just posted a bunch of normal mapping info in the Tutorials/Tips section. Might help you guys.
"Normal Mapping in 3ds max"
http://www.cgtalk.com/showthread.php?s=&threadid=87991
Bilbo_Baggins
09-13-2003, 05:42 AM
Thanks Posm. I was really interested in this. :)
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