RikiB
04-21-2008, 08:19 PM
May I introduce to you an exciting new training video brought to you by Eat 3D.
Learn how to put a shot together from beginning to end from camera tracking, setting up a 3d scene, lighting, rendering, and even compositing.
The instructor goes though every aspect of incorporating CG into Live Action footage. This tutorial is perfect for those who want a solid foundation on how to take your 3D models and incorporate them seamlessly into Live Action video.
To watch a sample of the video please visit this link:
http://eat3d.com/training_videos/lacg_foundations/lacg1sample
(http://eat3d.com/training_videos/lacg_foundations/lacg1sample)
http://eat3d.com/training/lacg1/lacg1_main_shot.jpg (http://eat3d.com/training_videos/lacg_foundations/)
The instructor has worked in the video game and film industry for over 6 years. During his time at Midway Games in Chicago, he worked very hard to prove his way up from being a cinematics artist to a character technical artist. Matt has worked on such video games as "Mortal Kombat: Armageddon" and "John Woo's Stranglehold" and even received a prestigious excellence award for his contributions.
Sincerely,
Eat 3D
Learn how to put a shot together from beginning to end from camera tracking, setting up a 3d scene, lighting, rendering, and even compositing.
The instructor goes though every aspect of incorporating CG into Live Action footage. This tutorial is perfect for those who want a solid foundation on how to take your 3D models and incorporate them seamlessly into Live Action video.
To watch a sample of the video please visit this link:
http://eat3d.com/training_videos/lacg_foundations/lacg1sample
(http://eat3d.com/training_videos/lacg_foundations/lacg1sample)
http://eat3d.com/training/lacg1/lacg1_main_shot.jpg (http://eat3d.com/training_videos/lacg_foundations/)
The instructor has worked in the video game and film industry for over 6 years. During his time at Midway Games in Chicago, he worked very hard to prove his way up from being a cinematics artist to a character technical artist. Matt has worked on such video games as "Mortal Kombat: Armageddon" and "John Woo's Stranglehold" and even received a prestigious excellence award for his contributions.
Sincerely,
Eat 3D
