adriand
04-21-2008, 06:23 PM
I'm trying to create a flaming eye effect for creature I have built, but I'm having trouble getting the fluid to "stick" to the emitting surface as it moves about the scene. It appears that the emitter spits out particles into the grid before the surface has moved (so it looks like the eyes are always one frame ahead of the flame).
Furthermore, the flame appears to remain suspended in the container and not move with the emitting geometry (emit from surface).
What can I do to get the flame to follow along? I don't need it to be physically accurate, so I've thought about using a smaller container that moves with the geo. However, I can't think of a way to get the flame to trail in the right direction.
Furthermore, the flame appears to remain suspended in the container and not move with the emitting geometry (emit from surface).
What can I do to get the flame to follow along? I don't need it to be physically accurate, so I've thought about using a smaller container that moves with the geo. However, I can't think of a way to get the flame to trail in the right direction.
