theflash
04-20-2008, 11:52 PM
I am thinking to do something like this: create a duplicate of the face and rig that duplicate face with bones for squash and stretch and use this geometry as a blendshape target for the original geometry. I will keep blendshape value 1 and then move the bones in the target shape that will reflect on to the original geometry.
However thinking of how blendshape would work I am wondering how this setup will affect on the blendshape defomer performance?
Is there a deformer which will directly copy changes from target mesh to original mesh whenever the target mesh changes? (eliminating any interpolation that blendshape deformer does)
However thinking of how blendshape would work I am wondering how this setup will affect on the blendshape defomer performance?
Is there a deformer which will directly copy changes from target mesh to original mesh whenever the target mesh changes? (eliminating any interpolation that blendshape deformer does)
