cccp
05-13-2003, 02:05 PM
I would like to animate a monk with a robe. For the robe i used cltohreyes and i defined the body as a deflecter / Colllision object for the robe.
Clothreyes uses a normal mesh as a deflecter for any cloth created.
My problem is once i use Physique on the body, it is not considered by clothreyes as a mesh anymore. I tried dropping a mesh select on top of the stack but that does not always work, and creates occasional errors.
Sometimes i am not able to add the mesh selected body to the clothreyes scene manager.
My question is:
Is it possible to create an animation with physique and then convert it somehow to a pure mesh in order for clothreyes to accept it as a collision object.
In anycase i just figured out my own problem while typing this, its not an elegant solution but it will probably work.
But in any case if one of you had tried to animate a character with clothreyes any problems / workarounds you might have had, i would be very greatfull for you posts.
cccp.
Clothreyes uses a normal mesh as a deflecter for any cloth created.
My problem is once i use Physique on the body, it is not considered by clothreyes as a mesh anymore. I tried dropping a mesh select on top of the stack but that does not always work, and creates occasional errors.
Sometimes i am not able to add the mesh selected body to the clothreyes scene manager.
My question is:
Is it possible to create an animation with physique and then convert it somehow to a pure mesh in order for clothreyes to accept it as a collision object.
In anycase i just figured out my own problem while typing this, its not an elegant solution but it will probably work.
But in any case if one of you had tried to animate a character with clothreyes any problems / workarounds you might have had, i would be very greatfull for you posts.
cccp.
