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DominikSusmel
04-20-2002, 05:20 AM
damnit, :annoyed:

I have this problem with Maya. Here it goes.
I have a model that has several UV sets. I made a Shading group with Blinn attached to it as surface (:lightbulb though it doesn't matter).
In blinn I have a Layered texture with several textures in it, each attached to its own UV set.
Now, I want to 'bake' all this textures into one texture so I can use it for something else (nm what it is).
I have tried Convert to file, but weird shit happens. :confused:
It just creates a new blinn SG with exactly the same layered texture node in it and with same UV sets attached.
I mean, maybe this is normal behaviour, but I wan't somehow to unite all those UV sets into one and create a one texture file out of those layered textures. Is this possible at all?

P.S.
Sorry for ranting, but I went mad with this.

Thanks.

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