View Full Version : Character: Human Head - Herman
05-13-2003, 11:43 AM
Hi, this turned out to be a long time project of mine, on occasions I left it, and I went back to it again. I started it 3 months ago and I learnt great many things, I took my time to learn, modeled a robot arm on the way, colored a 2d girl of mine, so the head wasn't the main issue.
I used lightwave for modeling and rendering and photoshop for textures and post adjustments for contrast etc. I used a fake GI setup that I created inspired by Jim May's The Great Textured Area Light Hack, and his ultra fast Skydome. I didn't use the texturing lights part and I placed the lights a little different than in his technique. So the results are much different but I advise you to visit The Great Textured Area Light Hack (http://www.altyna.com/lw/specrefl.htm) . I got a lot of inspiration from his idea.
Thanks a lot to Can TUNCER a.k.a. Silmarillion for giving my character his name and lots of invaluable tips, and all the other guys and gals in cgtalk during the WIP thread.
Special thanks to Deniz AYTAN, a.k.a. Denzel for providing me with the web space. Even more special thx to Erg for no particular reason, simply because he deserves it at any given time :thumbsup: (nasi iyi mi? :) )
Here is my first Human Head model:
05-13-2003, 11:45 AM
congrats bro :beer:
05-13-2003, 11:55 AM
It's very good but... to have those creases on such a relax face kinda goes against the expression that causes them. The imperfections (the spots) are ok but they're distracting, I think they maybe to prominent. They're the only real imperfections I see on the face.
The ear lobe is very very big, maybe it's ok depending on the type of character you're going for, but I haven't really seen anyone this young with such huge ear lobes ;)
Eye Lashes are funny things aren't they? If your model doesn't have them it makes them look odd, if a male model has them, it sometime makes them look female, like it is here. I can't tell if you have a male or female subject. The face tends to say young male, but the eye totally threw me off.
Finally the skin looks dead, or better yet like the model is wearing make-up, they're no highlights. Give it some more specularity to really pop it off the canvas.
Good job tho, it's definetely Silmarillion influenced... a bald head ;)
05-13-2003, 12:54 PM
not really something to add to lildragons comment....just set you importance to make him more unsymmetrical and make him 'dirty'...more variations in his skin tone and so on....keep it up!
05-13-2003, 07:32 PM
Hi, thanks for the c&c.
@lildragon: I added some spec and it look better thanks. I will upload the pic later. The ear is surely not the best of its kind I must admit. Silmarillion has been warning me about it, but I was fed up playing with it. Let's just assume there are millions of variations in the world and this is one of them :)
Your comment on the gender of this person is a bit harsh. He is not the only man with long eyelashes! (My eyelashes are his X 1.8 ) His other features are manly enough to tell he is a "he", so I believe. The lashes on the lower lip may be pulled back a little to better suit a man's face, but anyway, he is still a man without any doubt when I look at him. But that could just be me :)
As for the sulcus'es, especially the nose-to-lips sulcuses (nasolabial), there are a considerable amount of ppl with this feature pronounced, even when on a neutral look. (he even has an extremely small grin but that's of course negligible)
The moles were there to uneven the symmetry of the mesh and I may have overdone them indeed. Will definitely keep in mind on my next go.
It is nice to have your comments for my model, for sure :thumbsup:
@schmu_20mol: Yes he is too symmetrical to be true. If I revise the mesh that'd be my priority to unfix the symmetry. And he is clean but that was my choice.
Thanks for your comments!
hesido I think you've done a really great job. I'm amazed this is your first head ever. The lighting is great and the skin tones look accurate. This head has come a long way since your initial WIP image. Well done, we hope to see more from you.
I suggest a little levels and saturation tweak on the render like this:
05-14-2003, 11:26 AM
I didn't think I said anything harsh :shrug: anyhoo I'll just say excellent job!!!! you r0x0rs!!! add a couple of bouncing smilies :bounce: :bounce: and be on my way ;) heh
05-14-2003, 11:09 PM
@tomb, thanks mate! I'll play with the levels and saturation, but probably won't opt for such a dark one.
@lildragon, you surely have a good sense of humour :) I may not have chosen the right words when replying because I am not a native speaker so 'harsh' may not be the appropriate word for it. I hope on my next work I have your valuable comments! (and not simply :bounce: :bounce: :bounce: 's ;)
C U until next time :)
01-15-2006, 03:00 AM
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