View Full Version : assign a material to a polygon with MEL
daviddoria 04-19-2008, 03:21 PM I want to assign a material that I've already setup (transparency, color, etc) to a new object that I create with mel
ie.
polyPlane -name myplane
assign MyBlinn to myplane
how would I do that?
Thanks!
Dave
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wajdyf
04-19-2008, 03:37 PM
polyPlane -name myplane;
string $myBlinn = `shadingNode -asShader blinn`;
select myplane;
hyperShade -assign $myBlinn;
or if u created the shader beforehand :
polyPlane -name myplane;
select myplane;
hyperShade -assign THENAMEOFYOURSHADER;
daviddoria
04-19-2008, 03:48 PM
awesome, thanks - is there a way to do it without using "select"? i mean assign the material directly to an object by name?
Maybe this is not a problem, but I will be calling this from a c++ plugin and I dont know if "select" takes some time or will mess anything up?
Thanks,
Dave
wajdyf
04-19-2008, 03:53 PM
polyPlane -name myplane;
hyperShade -assign THENAMEOFYOURSHADER;
WORKS just fine. Since maya automatically selects the newly created entity
geoff3dnz
04-22-2008, 12:18 AM
or assign the object to the shading group set:
polyPlane -n "myPlane";
sets -forceElement "myBlinnSG" "myPlane";
//you'll have to check the name of the
//shading group or rename it beforehand.
sj_bee
04-23-2008, 11:02 AM
//you'll have to check the name of the
//shading group or rename it beforehand.
like this...
//if $shader is the name of your shader
//and $object is the name of your object
string $shadingGrp[] = `listConnections -type shadingEngine $shader`;
sets -forceElement $shadingGrp[0] $object;
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