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View Full Version : Querying the RGB value of a texture node at a given UV coordinate


jporter313
04-18-2008, 11:25 PM
I would like to write a script that will return the RGB value of a specified UV coordinate of a texture. How would I do this?

JamesPiechota
04-19-2008, 03:48 AM
colorAtPoint

jporter313
04-21-2008, 05:10 PM
found it, thanks.

jporter313
04-21-2008, 07:44 PM
k, here's another one:

What MEL command would I use to add an RGBpp attribute to a particle object?

Is it possible to add RGBpp with a flag in the particle creation command?

JamesPiechota
04-22-2008, 04:55 AM
To add an rgbPP attribute to 'particleShape1' (and the initial state attribute rgbPP0):

addAttr -ln "rgbPP" -dt vectorArray particleShape1;
addAttr -ln "rgbPP0" -dt vectorArray particleShape1;

Not sure what you mean by the second question?

DOor
04-22-2008, 03:44 PM
I think he means is there a flag he can designate at the creation of a particle to assign it the rgbPP rather than doing it after the particles are created.

I dont have much experience with the particle systems but if I find time later maybe ill start messing around with them.

jporter313
04-22-2008, 05:32 PM
Thanks Eric, yeah that's exactly what I was asking.

And thank you James for the answer to my other question.

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