shikijiyu
04-18-2008, 04:10 PM
So I've been painting skin weights for a character model. I had already finished the hands, arms, head, neck and some of the chest when I realized that I had accidently merged two vertices from either leg into a single one sometime earlier. So now my character's legs are sharing a vertex, which naturally screws up the entire model.
So I need to seperate that vertex into two different vertices, so I can separate the legs again. However I don't want to lose all the skin weighting work that I've already done.
I tried adding in a new vertex in order to split them, which preserved my skin weighting, however I can't add any weight to the new vertex now.
So does anyone know a way I can fix this without having to start al the way over painting the weights? I already tried exporting the old weight maps, fixing the geo, and then importing the weighting, but that didn't work.
Any feedback, even if it is simply, "You're screwed - start over," would be most appreciated.
So I need to seperate that vertex into two different vertices, so I can separate the legs again. However I don't want to lose all the skin weighting work that I've already done.
I tried adding in a new vertex in order to split them, which preserved my skin weighting, however I can't add any weight to the new vertex now.
So does anyone know a way I can fix this without having to start al the way over painting the weights? I already tried exporting the old weight maps, fixing the geo, and then importing the weighting, but that didn't work.
Any feedback, even if it is simply, "You're screwed - start over," would be most appreciated.
