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shikijiyu
04-18-2008, 05:10 PM
So I've been painting skin weights for a character model. I had already finished the hands, arms, head, neck and some of the chest when I realized that I had accidently merged two vertices from either leg into a single one sometime earlier. So now my character's legs are sharing a vertex, which naturally screws up the entire model.

So I need to seperate that vertex into two different vertices, so I can separate the legs again. However I don't want to lose all the skin weighting work that I've already done.

I tried adding in a new vertex in order to split them, which preserved my skin weighting, however I can't add any weight to the new vertex now.

So does anyone know a way I can fix this without having to start al the way over painting the weights? I already tried exporting the old weight maps, fixing the geo, and then importing the weighting, but that didn't work.

Any feedback, even if it is simply, "You're screwed - start over," would be most appreciated.

Soulcialism
04-18-2008, 05:13 PM
duplicate the geo in the bind pose, make your geo changes on the duplicate (which won't have any skinning info on it), delete history on duplicate, then bind to the same skeleton and then use maya's copy weights to copy weights from the first model to the 2nd.

use the "closest point on surface" option in the copy weights options and you should be fine.

shikijiyu
04-18-2008, 05:57 PM
Awesome - thank you. :)

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