makkbru
05-13-2003, 08:29 AM
hi anyone knows how the render to texture is supposed to work?
i hava a character with a unwrap uvw modifier. when i try to render this to a texture max puts an "automatic flat uvw map"-modifier (or something like that)on top of the stack. this ****s up my mapping bigtime. what do i have to do to render my uvw map to a texture?
and by the way do you know why its not possible to print the uwv-map to a bitmap directly from the edit window? i have used print screen to get the mapping coordinates to a bitmap before, but this is low resolution and inacurate. (and i dont like texporters. why the hell should we need plugins to get our g*** d**** uvw coordinates?)
the texporter i found at maxplugins.de(i think thats the page) sucks (i think it sucks anyway) do you know about another better texporter???
thanks....:annoyed:
i hava a character with a unwrap uvw modifier. when i try to render this to a texture max puts an "automatic flat uvw map"-modifier (or something like that)on top of the stack. this ****s up my mapping bigtime. what do i have to do to render my uvw map to a texture?
and by the way do you know why its not possible to print the uwv-map to a bitmap directly from the edit window? i have used print screen to get the mapping coordinates to a bitmap before, but this is low resolution and inacurate. (and i dont like texporters. why the hell should we need plugins to get our g*** d**** uvw coordinates?)
the texporter i found at maxplugins.de(i think thats the page) sucks (i think it sucks anyway) do you know about another better texporter???
thanks....:annoyed:
