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View Full Version : Nice multi script loaders? What do you use?


jdrouse
04-17-2008, 09:58 PM
Im looking for a tool/script that will load into a list all the scripts I have into a list in Max.- So I can easily access them. I saw this once in a video where somebody had a series of things in a dropdown menu on a sidebar. I especially dont want to add every little script I have to my custom interface prefs.

What do people use? Thanks for any advise out there!

Gravey
04-18-2008, 01:44 AM
i wrote my own! I posted it here for someone not too long ago in another thread. Still haven't got around to posting it on scriptspot...

Link to that post with the script chooser attached:
http://forums.cgsociety.org/showpost.php?p=4928704&postcount=7

Works like this:
- choose your main scripts directory
- a rollout will be created dynamically for each sub-folder in that directory with buttons for each .ms script file. I designed it like this so i could use the sub-folders to keep my scripts sorted into tidy 'catagories'
- these rollouts are then added to the main UI as subrollouts and ta daaa! all your scripts are now available to you at the click of a button without the need for macros!
- Also right clicking will allow you to edit your scripts so no more browsing to find the one you want to edit.

I've found that it has problems with scripts like the blurscripts and i'm not sure why. I think it has something to do with fileIn not liking the include function in most of the blur scripts.

Anyway let me know how it goes and if you find it useful

ofer_z
04-19-2008, 11:19 PM
Another option: http://oferz.com/maxscripts.php#QuickRun


Cheers,
o

Kramsurfer
04-21-2008, 06:25 PM
Hey Gravey;
Thanks, that's a sweet little script you got there..
I think a shift click would be better than a right click to edit... Artists can accidentally right click easier that a shift or Alt click.

I'm going to "borrow", with full credit in the code of course, your rollout creation for the "Run All" we have here in house. The top few lines of each of our scripts contain a small description of what the script does and how to use it and then on the run all I've list view below it, but the dialogs are awesome...

Image of our simple "Run All" attached.

Coding wise, I've been using a modified version of Ofer Zelichover's ScriptMan for years, while not an ideal script for artist's to use, it's great for me. I've added a versioning/publishing system to it which is tied to a DB and our servers.

http://www.scriptspot.com/3ds-max/scriptman

Thanks a bunch, great work!

Gravey
04-22-2008, 01:38 PM
Hey Gravey;
Thanks, that's a sweet little script you got there..
I think a shift click would be better than a right click to edit... Artists can accidentally right click easier that a shift or Alt click.

I'm going to "borrow", with full credit in the code of course, your rollout creation for the "Run All" we have here in house. The top few lines of each of our scripts contain a small description of what the script does and how to use it and then on the run all I've list view below it, but the dialogs are awesome...

Image of our simple "Run All" attached.

Coding wise, I've been using a modified version of Ofer Zelichover's ScriptMan for years, while not an ideal script for artist's to use, it's great for me. I've added a versioning/publishing system to it which is tied to a DB and our servers.

http://www.scriptspot.com/3ds-max/scriptman

Thanks a bunch, great work!Hi Kramsurfer. Glad you like my script. I havn't looked at the source in a while but i have a feeling there might be some spaghetti code in there so be careful what you copy or "borrow" hehe. I'm sure you'll get the idea anyway.

Your 'shift + click' idea makes sense and wouldn't take long to implement but i havn't had any problems so far with anyone accidently right clicking so i think i'll leave it for now.

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04-22-2008, 01:38 PM
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