darkviews
04-17-2008, 04:31 PM
I have done a little bit of research about this issue, and have come up with a few possibilities. I just don't know how I could write it into code. Anyhow here is what I am trying to do.
I am going to have an instanced grid particle system follow a plane with a turbulence field. The instance is going to be roaches, and I want them to be dynamically effected by light. I was thinking that if I hook up a surface luminance node up to a ramp that will in turn effect the speed of the particles I would then get the effect of the particles as if they were scurrying away from the light.
So here is my problem, I know that this has to be possible but there is an expression that I would need to write in order to make it work. So if there is anybody that would like to give it a shot I'm open to all ideas.
Thank you all for your help...
I am going to have an instanced grid particle system follow a plane with a turbulence field. The instance is going to be roaches, and I want them to be dynamically effected by light. I was thinking that if I hook up a surface luminance node up to a ramp that will in turn effect the speed of the particles I would then get the effect of the particles as if they were scurrying away from the light.
So here is my problem, I know that this has to be possible but there is an expression that I would need to write in order to make it work. So if there is anybody that would like to give it a shot I'm open to all ideas.
Thank you all for your help...
