View Full Version : Modeling cloth?
hanzo 05-13-2003, 03:25 AM I need help!
how do I model cloth? I'm trying to model this chick and give her a bit of class, I'm cool at modelling but I'm kinda still new to max is there a easy way to model cloth in max or do you have to burn through the labor modeling each fold one by one? plz
thanks in adv..
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Joel Hooks
05-13-2003, 04:17 AM
you could try SimCloth (http://www.chaosgroup.com/)
hanzo
05-13-2003, 05:04 AM
ya thats a nice tool, I have that one....
but I want to model it not make motion, need heeelppp!
LFShade
05-13-2003, 05:12 AM
Cloth plugins are not just good for cloth animation, they can also be a modeling tool. You could, for instance, model some clothes in "pattern" form with few or no wrinkles built in, then use SimCloth to drape it over your character model. When the cloth settles down into place and looks natural, snapshot the mesh and you have a static version of the cloth!
RH
You can use Simcloth to model cloth as well. Once you set up your scene and run a sim you can snapshot any frame. This works well when you need to drape cloth over something or create a flag or curtains, etc. If your creating a character though I would suggest modeling the clothing out and not trying to sim it. You will have more artistic control that way. Sometimes I'll run a sim and just use it for reference as well.
Stroker
05-13-2003, 01:45 PM
Here is an example of the model-and-drape technique using Reactor:
http://www.cgarchitect.com/upclose/article10_TB.asp
Certainly applicable to SimCloth.
Or you could just model the clothe "as is" like Rice said. For this route, I would use Nurbs or Splines, but that's me.
CJcuervo
05-13-2003, 01:59 PM
Yeah, I usually just use simcloth to define the basic pose of the cloth, then at whatever frame Im comfortable with its shape, I collapse the clothmesh, and continue to edit from there, makes things very easy......
Cj
PokeChop
05-13-2003, 02:56 PM
Maybe use the model of your girl as the foundation of your cloth? Meaning, take your body model and clone it then remove the hands, head and feet and scale it up then push/pull vertices to make the cloth. This way it should fit the model underneath. Then all you have to do is add in a couple of folds and wrinkles and you're all set. Sound like it could be done this way? Anyone else? Could this work?
I would start from the girl's body and select all the faces that will be covered by cloth. Then detach these faces as clone (so you keep your body intact) Then add a push modifier to the new object so that the cloth gets away from the body a little bit. Then add a solidify modifier on top of that to give it thickness. Don't collapse it though, it makes it easier to edit the shape of the cloth without having to worry about the back faces.
Then it's just a matter of pulling verts in place to make it look like whatever you want. To model folds I use the extrude edge or bevel faces functions in editable poly a lot.
Good luck
hanzo
05-14-2003, 01:05 AM
thanks yall :eek: I'm impressed at all the help I got, now
I got a few options, I might not have to do it the hard way :cool:
again thanks...
ToddD
05-14-2003, 01:13 AM
I had read the method posted by Jed with the push modifier somewhere in the past, sounds like a very good approach.:thumbsup:
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