Banjavor
04-17-2008, 02:40 PM
Hi I don't find some possibility how combinate normal and bump map in Maya for mental ray. Is it possible? I need use it for model from zbrush, I would use only normal map but ZB doesn't let me more subdivision yet for skin detail. So I want apply normal for sculp details and bump for skin detail. I heard that in Max it isn't problem, and Maya?
I've also tryed use displacement and bump, but I have strange problem with mental ray mentalraySubdivApprox1 and texture. After use it the bump disappear and texture is blured on some places
Why can I get good results?
Please Help me
I've also tryed use displacement and bump, but I have strange problem with mental ray mentalraySubdivApprox1 and texture. After use it the bump disappear and texture is blured on some places
Why can I get good results?
Please Help me
