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shashhh
04-17-2008, 12:20 PM
hi guys its been a while i've posted here....i am posting my personal animartion reel....please feel free to comment on this....

there is no proffessional work used in this reel, as i am not supposed to show it to everyone. this reel contains only my personal work and tests.

http://www.youtube.com/watch?v=9sX6DptqN8M


thank you
Shash

mcgow
04-17-2008, 08:26 PM
Everything looks pretty good. The only thing I saw was that for the motorcycle scene, the character looked a bit poppy. Just in the first part when he gets off the bike. I think all of that though is composited in very well. Good job with your reel.

mojokdirector
04-18-2008, 04:13 AM
The reel was great, it was cool how much diversity there was in the animation.

I'm working on a colaborative project at the moment, if you would be interested in something like that send me a line.

shashhh
04-18-2008, 07:09 AM
hi mojok,

can i have more details on what u are working on? or some link to your website or somthing? i am deffinitely looking for a good project on which i could get a better opportunities...

thanks for your comments.

mojokdirector
04-18-2008, 04:30 PM
Sure thing.
Here is the forum i put updates on: http://www.unknownworlds.com/ns2/forums/index.php?showtopic=103868&st=40
If you email me I will send you a copy of the script.
Email:Mojokdirector@yahoo.com
Aim:Omnibluegorilla

If you want to get an idea for the original game here is some of their media: http://www.unknownworlds.com/ns/trailers/
The people will be actors filmed in front of a green screen so I have armor and weapons for them. But the rest of the world will be cg.

shashhh
04-21-2008, 04:43 AM
hey thanks for the link man.....i'll surely look at it....i've already sent you a mail....
thanks

MrN00b4realz1
04-29-2008, 09:01 PM
Wow dude great work!
u got the gift man,luved all ur animations,u got a whole future ahead keep it up man!!
btw the marshall mathers song was kool!!

Gzz and have my email romuloromero2003@yahoo.es (http://forums.cgsociety.org/romuloromero2003@yahoo.es) and then by email i can get u my msn...
so we can talk bout 3d animations stuff and gaming ,and then as a begginner if u dun mind ,i might ask and share bout sum 3d concepts!!

gratz again

maxspider3000
04-30-2008, 01:38 PM
greet reel dude, even if I think there is some differences between the shots' quality ... maybe it needs to be rearranged and some shots need to be removed ...

keep it up man ... you are doing well :)

-Yusuf

BenM08
05-01-2008, 01:15 AM
Looked great man! The talking car was my favorite looked really good. NIce overall reel you hit a bunch of different moods and chars.

shashhh
05-05-2008, 12:14 PM
thank you guys for all of your encouraging comments and tips. was expecting some more critics and comments to make this better.

cheers
Shash

shashhh
05-19-2008, 04:26 AM
hey guys, was expecting some more comments or feedback on this....

ChrisSosa
05-19-2008, 03:16 PM
Shot 1: Lip Sync looks a bit off. There’s times where it looks as if you have too many keys in there. A trick that I was shown was to put you fingers on your chin and say the audio. That way you have a better feel of the up and down movements of your jaw. There are just a few parts that look like there moving up and down to much.

Shot 2: The bike seems to be moving at the same speed until it comes to a stop. Also when your character looks up and down at the cigarette you have no movement in his body at all.

Shot 3: Doesn’t show any reel animation skills. It looks more like a render and compositing shot then an animation piece. You may want to remove that unless that’s what you want to show.

Shot 4: There’s a lot of tweening in your animation. You may want to try and break up the movements so not everything is moving at the same time. Right now it looks like a Claymation style of animation with everything moving at the same time.

Shot 5: Pick’s up where shot 3 left off. I’m still not getting so much out of it. You might want to remove it.

Shot 6: That’s pretty good. It shows good weight. My only comment is you might want to very the spacing of your poses to get a strong and quicker swing with that sword.

Shot 7: Has a few pops in the knee. You may want to go through the keys and see where that’s at. Besides that it looks good.

Shot 8: Looks really good. I wonder why you have it so far back in your reel. It’s a lot better walk then all your others.

Shot 9: The animation in it is pretty good but I’m distracted by the flash to black on it. Is this a animation, render/compositing or both? If just the animation you may want to stick to a playblast. Though it looks good it distracts from what you’re really trying to showcase… your animation.

Shot 10: Is pretty good. Hands seem pretty stiff though.

Shot 11: Has a lot of tweening issues. Also your hand in the character to the left seems pretty stiff as well.

Shot 12: ? Why do you have this all the way at the end? It’s production work animation. This should go to the beginning. And it shows a lot of character animation. Good stuff!

Shot 13: Why does the woman walk across the shot. It distracts because it looks like live footage across CG. I find myself starring at the ass more then character. Is it reel or CG? Hopefully it’s a woman because then it would make me feel weird… Also there’s some tweening going on again and your lip sync looks off.

Shot 14: Looks good.

Shot 15: Has Tweening issues as well. Everything looks good but the movements happen at the same time. This is also a good piece it should go in the beginning.

Shot 16: This is one of your better pieces as well. On this one you have good overlapping actions of the fingers and nice weight to them. Still some tweening issues but I like this one the best. I would suggest putting this one upfront as well.

Alright man. I know this must seem harsh but you did ask for some critiques. You definitely have skill just a lot of refining to do.

My last suggestions would be to cut out what’s weak. Just because you love it doesn’t mean it should be on your reel. A short demo with a lot of really kick ass work will go further then a long reel with a lot of weak work.

Also keep the language down to a min. You never know when you might be applying to a company that produces children’s films. Having questionable language gives a bad impression of yourself and you always want to make a good impression.

And last put your best work up front. Now when I mean best work I mean best animation work if that’s what you’re going for. Don’t worry about render quality, lighting or composting. If animation is what you’re going for playblast’s would do just fine as long as the animation is there.

Please don’t take anything I said here in a negative way. I was really just going over the improvements that could be made on your work. You know the techniques I would just refine and review the principles of animation a little more too really polish your work.

Keep up the good work.

-Chris

shashhh
05-20-2008, 06:20 AM
Hi criss,

i really appriciate your crits here. you deffinitely have some good points there to make this one better. and thats what i was looking for. moreover your comments are logical and they can polish and refine this one for sure. i've shown this one to one more friend of mine who is an Animation Mentor grad and he suggested almost same comments on this. i wonder if you are also an AM grad....are u??

anyway, thanks for your valuable comments and i'll surely go through my reel again and make changes whenever i'll get a chance and more time.

Cheers
Shash

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