View Full Version : cartoon cow: maya 3d paint tool problem
mirkoj 05-13-2003, 12:13 AM I've painted cartoon cow model, and everything was fine until I tried to animate mouth (modeled using proxysmooth). Moment I moved an edge in proxy mesh, everything painted on the model went crazy. Here are pics. Sugestions? Help??
normal cow:
http://www.anigraphstudio.com/krava.jpg
crazy cow:
http://www.anigraphstudio.com/krava2.jpg
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Ckerr812
05-13-2003, 01:15 AM
Well I like cows...
Try deleting history on the lowrez version first then smoothing it.
edit: also delete the smoothed version, go on the lowrez version click edit polygons--->Normals--> set to face , delete the history, then smooth it.
mirkoj
05-13-2003, 09:10 AM
But I need history. Animating low res proxy mesh I animate full res smoothed mesh. For example, most of mouth expresions for talking for example I can animate moving only two edges on low res proxymesh:
http://www.anigraphstudio.com/cowwire1.jpg
http://www.anigraphstudio.com/cowwire2.jpg
I'm still not so good using UV texture editor and all those thingies with UV mapping but I don't think that there are problems with that? Editing proxymesh for mouth I change geometri of mouth but rest of the body remains.... how does UVs move? Or there is hapening something else but can't figure it right now. PLEASE help :)))))
MasonDoran
05-13-2003, 09:43 AM
you dont need history, just delete the smoothed version...and re-apply the smooth proxy after the history was deleted. Unless of course u edited the smoothed version as well...which is bad. I dont advise animating vert or edges only because you will never be able to bring them back to their original bind pose. For proffesional use it is way to messy and will fudge things up with bones. Try using Clusters, Wire Deformers, or Blendshapes...so that you can alway return to the default pose.
one note though: i am not expierenced in this but i do believe there is a bug in Maya regarding the UVs on a smooth proxy or what not....or was it with SubDs?
mirkoj
05-13-2003, 10:47 AM
Problem solved!
It was my (stupid) mistake but.... I've aplied automatic mapping to create UV map but instead of proxy I've aplied it on smoothed model. Now I've changed that, automatic mapping is on proxy mesh and everything is ok now.
For animating, I don't need to move edges to ther original position. I'm planing to make few poses and use blend shape. There will be only few diferent poses and can make all of them and animate them more faster, and don't need skeleton and everything that. But maybe will be skeleton in final.. who nows :)
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