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DrG277
04-16-2008, 12:54 AM
I have a active and passive body. The active body(the ball) is rolling down the ramp(passive body) but it is cliping the wall of the ramp. The tessellation and collision are both the same.http://home.comcast.net/%7Edrg277/ballramp.jpg

FloydBishop
04-16-2008, 12:55 AM
What kind of settings are you using on the simulation (bounding box, per vertex, etc)?

DrG277
04-19-2008, 05:25 PM
Here are the settings I am useing i tryed changing then but I still get the same thing. I was think to make the ramp thicker so you would not see the ball come through.
http://home.comcast.net/%7Edrg277/settings.jpg

FloydBishop
04-21-2008, 09:09 PM
I think I see the problem down at the bottom there where it says "Apply Force At".

You've got it set to "bounding box", which just puts a box around your pbject and uses it for the calculations. Try changing that to something else (per vertex) and it should fix your problem.

Be sure to adjust it on both the ball and the pipe.

Duncan
04-22-2008, 04:32 PM
You likely need to reverse normals on the ramp. (rigid bodies assume closed, single sided surfaces)

Duncan

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