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NordicPolygons
04-15-2008, 02:16 PM
Hi, I'm making animations for a game so I'm using finalrig as a master rig that controls a clean slave rig. When I'm finished with an animation I use bake simulation on the slave rig so I can export the slave rig with the mesh by fbx format.

The problem I have though is that when baking all keys, two specific joints are causing me trouble in the way that some of the baked keys are offsetted. See attached picture.

What's causing the problem? This causes the animated characthers legs to go crazy (including my head).

//Edit:
For anyone else that might run into this problem...
Turned out I needed to select all curves after I baked and use Euler filter availible in the graph editor.

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04-15-2008, 02:16 PM
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