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proteus2002
05-12-2003, 07:21 PM
i want to make a animation, with a bullet hitting a wall.
what method would you preffer to simulate rocks breaking out of the wall?

i have tried reactor and simcloth,but if the parts are too tight the simulation gets buggy. parray with gravity does not calculate the floor collision well.

any suggestions?

Dave Black
05-12-2003, 07:31 PM
Well, you could use a combination of geometry and particles.

The "mesher" compound object(in R5) could very well do the trick.

You could use particles to create the geometry, and send it sailing, then use reactor or some other simulation method to take over the dynamics for the collision.

You problem is going to be the initial inter-collisions of the "tightly" placed particles, so if you can get past that, then you should be fine. That's why i'd let the part. sys. do it's thing and allow the particles to disperse.

That's how I'd do it, but I'm sure there are many other ways much more elegant than mine......

-3DZ

:D

Stroker
05-12-2003, 08:17 PM
How about a disappearing mock wall?

Okay, you have your wall built and the chunk loosely in place. In front of this, put up a plane with the same texture as the loaded wall. When the bullet strikes, make the mock wall go away and let the chunks in the loaded wall fly using whatever method strikes your fancy.

I'm suggesting a mock wall to avoid collision problems ala what 3DZ said. When hidden behind a mock wall, the chunks don't have to be that tight. I don't think the switchero will be noticable.

You could hide all sorts of stuff back there. Know what I mean?

proteus2002
05-12-2003, 10:49 PM
thank you both.
i will try your solutions.

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