Mobius424
04-15-2008, 03:21 AM
Hi Guys.
I need to animate a texture on a matchmoved object from Maya in compositing. Is there like a UV shader where UV information is piped to RGB color values (similar to a normal map) so that the texture can be animated in comp (I'm planning of using the channel boolean node in Fusion and animated the textures there).
How can I setup something like this in the hypershade? Is it possible?
Any help would be appreciated. Thanks in advance.
I need to animate a texture on a matchmoved object from Maya in compositing. Is there like a UV shader where UV information is piped to RGB color values (similar to a normal map) so that the texture can be animated in comp (I'm planning of using the channel boolean node in Fusion and animated the textures there).
How can I setup something like this in the hypershade? Is it possible?
Any help would be appreciated. Thanks in advance.
