View Full Version : Lighting Question
Pumaboy 04-15-2008, 01:38 AM hey guys i'm new to the 3Dworld guess you can say 3D industry nube.. i'm about to graduate very excited about 3d .. so my question is if you have ever seen Sigg Jones work or Spritee monster samuri_esk work... im looking for techniques i can use to achieve this clay like effect tuts, links opinions pretty much anything .. does anyone know ?.....
(note:by the way i love Fri, Sat nights playing TF2...)
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Pumaboy
04-16-2008, 02:02 AM
A few people told me Ambient Occlusion (if thats how you spell that) with some Global Illumination.. but i messed around a bit ... (i'm using 3ds max 2009) and i can't seem to get the effect... its clay like kinda ... if you google some of the this i posted previously....
Ransom
04-30-2008, 05:18 AM
Please make sense when asking questions.
Pumaboy
05-01-2008, 01:31 AM
that made me feel like Crap... thanks..... i asked if anyone knew how to i can achieve a similar light scheme that of ... shorts like Sigg Jones... and that of Monster Samuri.. the majority of Spritee studios works... i was just trying to see if i can get that effect... does that make sense
Ransom
05-01-2008, 03:37 AM
I didn't mean to be an ass.
1 are you about to graduate college or Highschool?
2 it helps to provide links, I was unfamiliar with the work.
3 Sigg Jones doesn't seem to be one person but a team.
It looks like they used GI that probobly has a built in A/o option. The "Clay" effect is just the textures and the materials that they used, not really any thing else.
Other than that I can not help you unless you are very specific.
defago
05-07-2008, 05:22 AM
by the look of monster samurai, I would say they are basic low-spec/low-reflective materials, rendered with a good ambient lighting solution like final gather, and as mentioned before- definitely some occlusion in there.
For starters, I would use an mia_material- as the "diffuse_roughness" attribute will give a subtle sss/clay type of feel to the material without extra render time (and no crazy shader work), and it is easy to get nice blurry highlites/reflections.
For the lighting, if it will be outdoors the physical sun/sky would be a great solution, or a nice final gather with a spot/directional light.
tuffmutt1
05-10-2008, 01:56 PM
you might wanna check Jeff patton's blog out for clay look in mental ray..
http://jeffpatton.cgsociety.org/blog/
scroll down a bit...
Pumaboy
05-10-2008, 11:08 PM
thank you everyone for all the Replys..
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