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View Full Version : modeling-> extrude face local axis?


alexx
05-12-2003, 11:43 AM
hey..

got a small problem:

i want to extrude the top faces of a cylinder. but when i do, i have an axis that is all, but not the same for all faces.. like that i get really strange results and not the wanted ones..

http://bigott.gmxhome.de/pics/extrudeFace.jpg

can anyone help?

hope i only missed a setting somewhere..

cheers

alexx

Carina
05-12-2003, 12:37 PM
Uhm, I don't get you;)

What do you want to do with the faces you extrude? Extrude them straight up? Scale them locally/globally?

Or.. like.. do you want them all to scale like the bottom left face?

alexx
05-12-2003, 01:12 PM
exactely all like the bottom face left..

i can scale them evenly by entering local scale values which are equal for x and z..
but what if i want them only in X to scale?

really strange.. i always thought that works..

cheers

alexx

kheemo
05-12-2003, 03:03 PM
you can clic on the blue dot..

Carina
05-12-2003, 03:12 PM
Looking at the scaling he has already done, the axis is already set to local, and then clicking the blue dot wouldn't do what he wants it to do anyway...

I don't actually have Maya here atm, but I'll give it a shot when I get home if you haven't had a solution by then

alexx
05-12-2003, 04:31 PM
it is local already..

taking the surfaces that build the side results in the behaviour i know..

this is really the first time i run into this.. really strange.
i thought that would work better..

help is still welcome!

thanx so far

cheers

alexx

Carina
05-12-2003, 08:40 PM
Right.. I just tried it. It's very annoying.

I thought there would be an obvious way to do it but there doesn't seem to be.

Thing is even if you just pick one face and extrude it seperately it will behave exactly the same way.. that is differently depending on which face you select...

Do you only want to scale in one direction? Else, the offset value in the extrude might do it...

alexx
05-12-2003, 08:51 PM
i am just modeling a camera (leica r9) and i needed that thing for the knobs..
i got along with what was possible but still think that this could be better :)

http://bigott.gmxhome.de/pics/leica33.jpg

that is the top part which gave me (as a very unprofessional modeler) quite some headaches :)

cheers

alexx

mental
05-12-2003, 10:41 PM
looks good alexx... the material of the camera body is spot on.

like kheemo said earlier... you can pop into global mode by hitting the blue dot. once in global mode scale the X and Z to the same value (use the channel box to enter the specific value in.)

hope that helps.
-mental

wgreenlee1
05-12-2003, 10:44 PM
Hey looking sweet!
You gonna show a wire?

Carina
05-13-2003, 07:30 AM
Again, the problem he has is not solved by flipping from local to global mode or the other way around. It's a very easy problem to replicate, just create a cylinder like the one that's posted at the top and try to do it.

I think the problem is simply that the local axis for the individual faces don't seem to be aligned the way we assume when we try to do it.

Camera is looking cool so far!

alexx
05-13-2003, 08:40 AM
thanks for all the replies..
concerning the wire: it is hell of detailed on the buttons up there, since they already were very detailed when doing the things that all this thread is about and the following smoothing made them.. naja kinda black in the wire render :)

anyway. as it looks right now this project dies right now, since i got something else on the table that has higher priority and is way less interesting :(

*buhu*

anyway: wire:

http://bigott.gmxhome.de/pics/leicaWireSmall.jpg

cheers

alexx

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