mattswilson
04-11-2008, 11:02 PM
I would love to push the "banking" of instances particles, like paper planes, etc. When you assign velocity as the aimVector that gives you a good center point.
what would I use to multiply the appearance of the rotation along the instances X axis?
If for example you have instanced "birds", when they take a sharp turn, they would stick their feet out in the opposite direction of their movement.
whats the best way to accomplish this?
what would I use to multiply the appearance of the rotation along the instances X axis?
If for example you have instanced "birds", when they take a sharp turn, they would stick their feet out in the opposite direction of their movement.
whats the best way to accomplish this?
