musi
04-11-2008, 04:12 PM
I am using a skinned mesh to drive a NURBS surface, using wrap deformer.
While I am setting it up in the rigging scene it works, but ones I save the scene and open it again - wrap deformer is not evaluating.
As far as I can see (in Hypergrapth Connections) connections are absolutely the same as when I have created the wrap.
Any ideas what could cose the wrap deformer to stop evaluating?
While I am setting it up in the rigging scene it works, but ones I save the scene and open it again - wrap deformer is not evaluating.
As far as I can see (in Hypergrapth Connections) connections are absolutely the same as when I have created the wrap.
Any ideas what could cose the wrap deformer to stop evaluating?
