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View Full Version : physical sky & sun w/ fast skin


ZippZopp
04-11-2008, 04:09 PM
I've been able to get good results with the the fast skin shader using various lighting conditions. i cannot seem to get this shader to look right with the physical sun and sky. for example i'll set a shader up with just a couple spot lights to tweak my radius and weight values. once i'm happy with that i'll delete all my lights and bring in the physical sun and sky and my shader just looks awful. it gets washed out and almost looks toon shaded. the lit side of the model is one value and the shade side is one value. in several instances though, if i drop the light to a low angle the shader starts to work better....am i missing something here? what is the physical sun and sky doing lighting wise that is making the shader look so bad compared to a few regular spot lights?

I understand that it is a physical light simulation so the color space is different, i guess i'm just wondering what i need to do in the shader to get it to function with the physical sky

any help would be great

Ironhalo
04-11-2008, 04:21 PM
if i remember correctly you need to turn off 'sample compositing'. I think it's in the sss node.

lightcache
04-11-2008, 04:37 PM
also turn on the "indirect" parameter in sss so it can scatter the light properly.

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04-11-2008, 04:37 PM
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