View Full Version : New In-Game Environment
04-19-2002, 09:29 PM
These are stills from a low poly level I've been working on the last couple of days in Max. I think I've pretty much finished it now but any suggestions or criticisms would be welcome. Sorry for the poor quality images it is the best compression I could use to keep them under 50k.
04-19-2002, 09:30 PM
04-19-2002, 09:34 PM
04-19-2002, 10:12 PM
Looks like it would go good with my cathedral scene:
I think it's a bit off-scale in some places. If you were to walk through those tunnels and into this room, the torches would be about 8-10 feet high. The fountain would be enormous as well.
Make the thresholds of the tunnels larger. That should fix it.
04-23-2002, 06:06 PM
I like your texture PSekula, was it created for a game or is it more concept?
04-23-2002, 10:21 PM
It was for an art test, so it was concept I suppose.
04-24-2002, 02:45 AM
very nice, again rubery, but I have to mention what I meantioned before. Imagine yourself walking in there, and account for the amount of detail you are getting. It's very low, and not exactly future game material.
01-13-2006, 05:00 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
vBulletin v3.0.5, Copyright ©2000-2015, Jelsoft Enterprises Ltd.