View Full Version : New In-Game Environment
rubery 04-19-2002, 08:29 PM Hello
These are stills from a low poly level I've been working on the last couple of days in Max. I think I've pretty much finished it now but any suggestions or criticisms would be welcome. Sorry for the poor quality images it is the best compression I could use to keep them under 50k.
Cheers Chris..................
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rubery
04-19-2002, 08:30 PM
More Pics
rubery
04-19-2002, 08:34 PM
Last Pic
PSekula
04-19-2002, 09:12 PM
Looks like it would go good with my cathedral scene:
http://www.sekula.com/pete/cathedral.jpg
I think it's a bit off-scale in some places. If you were to walk through those tunnels and into this room, the torches would be about 8-10 feet high. The fountain would be enormous as well.
Make the thresholds of the tunnels larger. That should fix it.
rubery
04-23-2002, 05:06 PM
I like your texture PSekula, was it created for a game or is it more concept?
PSekula
04-23-2002, 09:21 PM
It was for an art test, so it was concept I suppose.
diazgl
04-24-2002, 01:45 AM
very nice, again rubery, but I have to mention what I meantioned before. Imagine yourself walking in there, and account for the amount of detail you are getting. It's very low, and not exactly future game material.
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