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DjAgentOrange
05-12-2003, 02:42 AM
I'm having a really odd problem. I'm making a material that is basically a car with decals on is, and for some reason, the decals have started showing up so faint I can barely see them.

I'm still a newb to 3dsmax, but through the tutorials, I've seen this done.

For reference, my material is a standard, multi-layer, with diffuse color map for the decal, and a reflection map for the car paint shininess.

I'm really not sure why this is happening, but if anyone has an idea, or if there's a better way to go about acheiving this look, I'd appreciate any help. Thanks.

Pic is attached

Dave Black
05-12-2003, 03:59 AM
You problem is your reflection map...(probably).

Turn it off and see if it goes back to normal.

Either the map is a raytrace map, or you are using a bitmap of some sort, or, well, there are about a hundred other things you could be using to get this effect.

Please try that, and if it does'nt make it go away, let us know.

Then, we can have a little talk about how reflections work.

If it's not the reflection mapping, then it's possible a spinner has been mistakenly ramped down or up somewhere.

-3DZ

:D

DjAgentOrange
05-12-2003, 04:13 AM
I'll try that ASAP. Thanks.

DjAgentOrange
05-12-2003, 04:30 AM
No luck with the reflection map. Exactly the same output.

is there another method to add the bitmap on, other than uvw mapping? I haven't finished all the mapping tuts yet, but I didn't really see anything that seemed to pertain to this type of texture.

I NEED to have this done for tommorrow.... ugh.

Dave Black
05-12-2003, 04:50 AM
Well crap.

What type of lighting are you using?

Have you checked your enviromental settings?

When you say "Multi-Layer" material, and this is just for clarity, what do you mean?

Can you take a screen grab of your material editor?

-3DZ

:D

DjAgentOrange
05-12-2003, 04:58 AM
After playing with almost every slider max has, I found it was my ambient lighting... I think I have it pretty much under control now... thanks.

Dave Black
05-12-2003, 05:02 AM
I had a feeling it was that. That one's screwed me up in the past a few times...

Last minute deadline, and someone decided to change the ambient light color. UGh...

Must have messed with it for hours. Hehe..

Glad it's fixed. Good luck with your project.

-3DZ

:D

DjAgentOrange
05-12-2003, 05:41 AM
So maybe I'm not out of the woods yet... It seems whenever I shine a light, specifically skylight or IES sky lights, the diffues map bitmap disappears again.

I'm rying to acheive some nice ligting on the model, but it's causing such a hassle, I don't know if I should even bother...

Pics:
With decal showing:

DjAgentOrange
05-12-2003, 05:42 AM
With nice lighting...

Dave Black
05-12-2003, 05:45 AM
Make a new standard material.

Drag and drop your diffuse map into the diffuse slot of the new material, and apply it to the mesh.

Hit render.

Tell me what happens.

-3DZ

:D

DjAgentOrange
05-12-2003, 06:11 AM
Ok, so I made a new mat, and didn't change anything, just put in the diffuse map, applied it to the mesh, and put in a skylight again. (I found that before omni light worked fine, but not sky).

Notice how the windows look (they have the old material apllied)

what's the prognosis, doc?

Dave Black
05-12-2003, 06:20 AM
Well...hmmmm...

That sky light is going to cause you problems no matter what material you have on it.

For test renders(this is just for speed) bump your samples down from 250, to like 15. Just so you can try some things without a long wait, as you said you HAVE to have this by tomorrow.

Your light intensity is too high. It's washing out the texture. Turn it down. Use a spotlight as your keylight, and just use the skylight as a soft fill.

If I am reading this right, you have a standard material, with a map in the diffuse, and in the reflection channels. That's it.

No raytracing.

Looking at the last pic, I see problems, but at this point it'd bee cool if you could restate the problem. Your textures are showing up now...

Let me know.

-3DZ

:D

Dave Black
05-12-2003, 06:36 AM
Well, I gotta get some sleep, as I've got a big deadline week ahead of me.

Hope it works out for you. I wish I could be of more help, but my hands are tied a bit because I can't look through your scene to catch that one little thing that's off. I think if you tone down the lighting, and rebuild your material, you should be ok.

Those reflections are going to cause you some problems, but there's not enough time to really explain it all before you're deadline.

The model looks good, though, so you're damn close...

Best of luck, bro, kills me that I could'nt help out more.

-3DZ

:D

DjAgentOrange
05-12-2003, 06:56 AM
Thanks a lot 3dz. somewhere in the other mat, something wasn't right, but now with the new mat everything seems ok. I'll post pics once I'm done.

shoey
05-12-2003, 11:44 AM
This kinda sounds like a similar situation to something i came across(kinda). My problem turned out to be an unwanted alpha channel saved within the image itself not the mat in max. Don't know if thats the same prob, but if it still aint workin you could give that a try:thumbsup:

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