steeheef
04-11-2008, 01:48 AM
Hello everyone,
bare with me,
but i'm trying to apply an arroway texture to the floor in my model,
but i can't seem to get it right.
the texture consists of 3 jpgs, 1 for diffuse, 1 for bump and 1 for specular.
I've connected these jpgs to the specific slots, but the eventual render
turns out ugly, very bumpy and nowhere near to the beauty of the example
render they show on the website.
do i need to tweak the settings in some way, and don't i need to connect anything
to the color slot of the shader?
And do i specificely need a blinn shader for specular, because it seems to increase render time a lot..
I really hope anyone can shed some light.
Kind regards,
Steef
bare with me,
but i'm trying to apply an arroway texture to the floor in my model,
but i can't seem to get it right.
the texture consists of 3 jpgs, 1 for diffuse, 1 for bump and 1 for specular.
I've connected these jpgs to the specific slots, but the eventual render
turns out ugly, very bumpy and nowhere near to the beauty of the example
render they show on the website.
do i need to tweak the settings in some way, and don't i need to connect anything
to the color slot of the shader?
And do i specificely need a blinn shader for specular, because it seems to increase render time a lot..
I really hope anyone can shed some light.
Kind regards,
Steef
