FUoSS
04-10-2008, 11:02 PM
How would I go about creating a fluid simulation, fog for example, that either reflects more light or becomes more dense as its velocity increases. The goal here is to have an area of fog, and as objects travel through the fog it becomes more opaque, but as it dissipates and slows down, it begins to dissappear again.
I tried setting the opacity and the incandesense to "speed", and velocity is set to dynamic grid. Should I be seeing some results?
Thanks in advance for any guidance.
I tried setting the opacity and the incandesense to "speed", and velocity is set to dynamic grid. Should I be seeing some results?
Thanks in advance for any guidance.
