halogenic139
05-12-2003, 01:40 AM
i want to creat a sphere, for the sake of discussion, that will crack open, and visible light rays will shoot out of the cracks. i plan to do the cracking open effect using the sphere's shader, that woh't be a problem. however, does anyone have any ideas on how to get the lightrays to come out?
i tried putting an omni light in the center and applying volume light to it. the problem is that i have to turn on shadow casting to keep the light from shining through the sphere before it cracks open. so if i were to use an opacity map to make the cracks, the light rays wouldn't shine through, you would just see a glow.
does anyone have any ideas on how to pull this off? maybe another way to do it?
thanks very much
i tried putting an omni light in the center and applying volume light to it. the problem is that i have to turn on shadow casting to keep the light from shining through the sphere before it cracks open. so if i were to use an opacity map to make the cracks, the light rays wouldn't shine through, you would just see a glow.
does anyone have any ideas on how to pull this off? maybe another way to do it?
thanks very much
