View Full Version : Baking textures with Mental Ray in Maya 2008
diegopit 04-10-2008, 09:51 PM Hello people,
I hope someone can help me with this. I'm working in a project for a realtime aplication so we need to use baked textures with shadows,reflections, occlusion, etc. to make it as fast as we can because it's for web.
The problem is that I'm new doing this and I've tryed with all the tutos I've found on th web but I'm getting very bad results with low resolution texture maps even that I choose 1024x1024, so I was wondering if someone can give me a hand with this.
Thank's in advance,
Diego
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How is your scene set up? Which materials, what kind of lightning, how did you set bake sets? I'm doing quite a lot of baking for virtual TV sets, so I might help :)
diegopit
04-11-2008, 07:40 PM
Hi igi,
Thanks for your reply, I've just discovered that I was getting the bad res because of the sice of my uv map, it was too small so even a big map like 1024x1024 was not enough to get to the detail but now it's working a lot better.
If I face more problems I let you know thank you very much.
Diego
Hi, now I have a question :)
Baking glossy reflections with default maya shaders is no problem. but I can't bake them with mia_materials :( It looks like sampling is turned off. Is there a way or setting that I don't see to make it work correctly?
Example:
-blinn material render and bake of floor surface
http://shrani.si/t/2J/qN/2PSGPRih/baketestblinn.jpg (http://shrani.si/?2J/qN/2PSGPRih/baketestblinn.jpg) http://shrani.si/t/3O/cz/15ZOtAej/baked-blinn2sg-pplane1.jpg (http://shrani.si/?3O/cz/15ZOtAej/baked-blinn2sg-pplane1.jpg)
-mia_material render and bake of floor surface
http://shrani.si/t/3o/Xe/372sgXYn/baketestmia.jpg (http://shrani.si/?3o/Xe/372sgXYn/baketestmia.jpg) http://shrani.si/t/9/Sv/1qdSQYLi/1/baked-miamaterialx1sg-gr.jpg (http://shrani.si/?9/Sv/1qdSQYLi/1/baked-miamaterialx1sg-gr.jpg)
I'm using maya 2008, FG only.
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