PDA

View Full Version : Character Studio Biped: Initialisation Problem With Physique


mark_battista
05-12-2003, 12:17 AM
Hi I have searched the forum but have found no answer to this question. After exploring the Help Files with Biped I also find no real answer. I am familiar with biped and have bipeded many characters in the past the only difference with this one is that it has tail links. The problem is that I have set up my biped to fit my mesh and it looks good but when I got to apply physique and click initialise I cant choose the central pelvic area for initialisation, thus when it initialises all of my links are not included in the initialisation. If anybody could shed any light on this or has any suggestions then help would be welcomed with open arms.
Thank you
Kind Regards
Mark Battista

p.s. hmm should this be in the character rigging forum? My apologies if so, I wasn't sure, if neccessary please feel free to move it. Thx :)

Dave Black
05-12-2003, 04:01 AM
When you say, "can't choose the central pivot point", do you mean it does'nt prompt you for it?

Also, what version of CS are you using?

-3DZ

:D

mark_battista
05-12-2003, 02:52 PM
Yes that's what I mean, CS doesn't prompt me to initialise the centre of mass. I am using cs verion 3. What I have found is that it works when the tail links arn't active but as soon as i add tail links it wont prompt me. I found that I can initialise the tail links first with physique and then add another physique modifier to initialise the centre of mass. Unfortunately this causes complications later on as I found out the hard way.
Regards
Mark Battista

CGTalk Moderation
01-15-2006, 03:00 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.