View Full Version : ideas for cristal shader?
chiax2 04-09-2008, 01:45 PM anyone can give some ideas on creating this kind of shader on a ball like object ?
http://naturesreign.com/Jonqvotivetop.jpg
Urgetn help...
cheers,
Chia
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wizlon
04-10-2008, 09:59 AM
http://forums.cgsociety.org/showthread.php?f=132&t=270992&highlight=ice
Sorath
04-11-2008, 10:09 AM
link is cool..
once i did this with partivolume (but in that case it was a crytal), the rendertimes weren't usable for production (animation).
but in this case you can do it with glossy refractions (mia?) or the mentalray volume shader. or even just with mia refractions and max distance.. this is hell fast and it does exactly the thing you need.
greets
B.
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