View Full Version : Phun, free drawing with physics
castroman 04-09-2008, 09:55 AM Check this out. A really great program. Made by a swede no less. :) thanx to creativetools.se for the heads up.
http://phun.cs.umu.se/wiki/Phun
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Erka2
04-09-2008, 10:09 AM
http://content.answers.com/main/content/wp/en/9/9b/Slowpoke.png
Too slow for CG News.
sandykoufax
04-09-2008, 10:35 AM
Very interesting. thanks for the info.
I <3 these type of physics games... there are a few other ones, including at least one that is a sand-based sandbox game.
But I am sure someone is going to complain that this isn't strickly CG-related news and will either delete or move this thread.
ajcgi
04-09-2008, 02:21 PM
This is neat! Really cool. Showed it to a couple of people here and they seemed amused by it too.
I can't get enough of physics simulations. If you're ever playing halo 3 online and see someone repetitively meleeing boxes off each other, that'll be me. :blush: Keeps me off the streets!
csven
04-09-2008, 05:59 PM
http://forums.cgsociety.org/showthread.php?f=2&t=603360&highlight=phun
Hordak
04-09-2008, 07:40 PM
wow. looks really cool and imo it has A LOT of potential. I'll have a go at it.
I've been messing it since this morning and I like the freedom of doing just about anything, but I would love it if it had more of a game aspect to it... like if there was a goal or some kind of competition.... especially one based on the 'towerkill' scene. I could see that one turning into some Medieval castle invasion game in which you are trying to bust into someone else's castle while also protect yours from attack.
Mo3allem
04-09-2008, 09:28 PM
thx for sharing this with us ,,
there is many COOL vids about in on youtube ,,, ;)
cheers,
Ahmed
This little program available for free does raise some interesting points... I think some 3D programs could do with such easy to use dynamics - that whole wall demolitian and the dragging and knocking of the bricks - imagine how easy that would make it to setup a scene where you need lots of random bricks thrown about a scene - no need for particle systems, and hrs of tweaking settings etc etc
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