PDA

View Full Version : Phun, free drawing with physics


castroman
04-09-2008, 10:55 AM
Check this out. A really great program. Made by a swede no less. :) thanx to creativetools.se for the heads up.

http://phun.cs.umu.se/wiki/Phun

Erka2
04-09-2008, 11:09 AM
http://content.answers.com/main/content/wp/en/9/9b/Slowpoke.png
Too slow for CG News.

sandykoufax
04-09-2008, 11:35 AM
Very interesting. thanks for the info.

Szos
04-09-2008, 12:27 PM
I <3 these type of physics games... there are a few other ones, including at least one that is a sand-based sandbox game.

But I am sure someone is going to complain that this isn't strickly CG-related news and will either delete or move this thread.

ajcgi
04-09-2008, 03:21 PM
This is neat! Really cool. Showed it to a couple of people here and they seemed amused by it too.
I can't get enough of physics simulations. If you're ever playing halo 3 online and see someone repetitively meleeing boxes off each other, that'll be me. :blush: Keeps me off the streets!

csven
04-09-2008, 06:59 PM
http://forums.cgsociety.org/showthread.php?f=2&t=603360&highlight=phun

Hordak
04-09-2008, 08:40 PM
wow. looks really cool and imo it has A LOT of potential. I'll have a go at it.

Szos
04-09-2008, 08:55 PM
I've been messing it since this morning and I like the freedom of doing just about anything, but I would love it if it had more of a game aspect to it... like if there was a goal or some kind of competition.... especially one based on the 'towerkill' scene. I could see that one turning into some Medieval castle invasion game in which you are trying to bust into someone else's castle while also protect yours from attack.

Mo3allem
04-09-2008, 10:28 PM
thx for sharing this with us ,,

there is many COOL vids about in on youtube ,,, ;)


cheers,
Ahmed

vfx
03-06-2009, 08:30 PM
This little program available for free does raise some interesting points... I think some 3D programs could do with such easy to use dynamics - that whole wall demolitian and the dragging and knocking of the bricks - imagine how easy that would make it to setup a scene where you need lots of random bricks thrown about a scene - no need for particle systems, and hrs of tweaking settings etc etc

CGTalk Moderation
03-06-2009, 08:30 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.