angelman
04-19-2002, 06:36 PM
As a dedicated follower of nurbs I am breaking out into the brave new world of subd's.
CAn anyone help guide me through this mysterious land. A world of projections and unwrapped uv.s
I am using maya, DeepPaint with DeepUV and Renderman.
I can texture my model of a tree in maya ok as a polygon object however I have to convert it to subd's and render it in renderman. I am trying to use renderman subdivions surfaces though I have access to maya subd's too if they are any easier.
The main problem I have is twofold
One how the heck do I uvmap something as complex as a tree with hundreds of branches?. I can unwrap it in texture weapons or deep uv but am left with a right mess. I need to be able to paint bark texture on the model and have the bark foloow the direction of the branches.
When trying to get renderman to render it I seem to have to sew together the edge borders of every polygon to group the polys into neat sets. I then have to assign a renderman shading set to every group of polys and then assign the shader to each set.
It seems incredibly long winded and I am sure the wrong way to go about this..
any help greatfully apreciated!
CAn anyone help guide me through this mysterious land. A world of projections and unwrapped uv.s
I am using maya, DeepPaint with DeepUV and Renderman.
I can texture my model of a tree in maya ok as a polygon object however I have to convert it to subd's and render it in renderman. I am trying to use renderman subdivions surfaces though I have access to maya subd's too if they are any easier.
The main problem I have is twofold
One how the heck do I uvmap something as complex as a tree with hundreds of branches?. I can unwrap it in texture weapons or deep uv but am left with a right mess. I need to be able to paint bark texture on the model and have the bark foloow the direction of the branches.
When trying to get renderman to render it I seem to have to sew together the edge borders of every polygon to group the polys into neat sets. I then have to assign a renderman shading set to every group of polys and then assign the shader to each set.
It seems incredibly long winded and I am sure the wrong way to go about this..
any help greatfully apreciated!
