PDA

View Full Version : young dragon in prision


elmasfeo
05-11-2003, 12:52 PM
Hi!
i'm new to this forum, i'm working in a very-short-short-film all made up by myself, i work with max and i've learned everything just self-teaching myself, touching buttons senseless and reading a few tutorials...
this is the central image of my video, so i just wanted to know what do you think of it, and what do you think i could change to make it better...

http://es.geocities.com/chapucerostechnologies/minidrag3.jpg

i've got also the father (or mother) of this one, flying...

Lordrych
05-11-2003, 01:13 PM
I only get a red X



Rych

elmasfeo
05-12-2003, 02:43 PM
ok, i don't know why it doesn't work, but let's try with this one:

http://chapuceros.en.telepolis.com/minidrag3.jpg

if it doesn't work, try http://chapuceros.en.telepolis.com/minidrag3.jpg
or http://club.telepolis.com/chapuceros/minidrag3.jpg
or http://es.geocities.com/chapucerostechnologies/minidrag3.jpg
if you continue not viewing the image, please tell me.

MVP
05-12-2003, 02:55 PM
Is this a masochistic dragon? He looks quite content to be in there!

heipei
05-12-2003, 05:50 PM
Hehe, poor dragon ;)

I dont know anything about max, but there has to be a radiosity option (or at least there sure is one in mental ray or brazil).
You know what i mean, just one small window, yet the whole room is equally bright.

Get some better textures (especially for the dragon) and use radiosity and it will look twice as good (promise that ;)

klingspor
05-12-2003, 07:58 PM
The textures for the cell look nice, but try to make them fit together better - the way it is it looks like you just took 4 or 5 textures and placed them on your walls/floor/ceiling. And perhaps dirty them up a little!

Although I like your dragon-model, he really needs textures. Why not give him a nice scaly skin, gold would be fine! And the chain looks a little too thick, since he isn't exactly a monster it seems.

As heipei said, read up on lighting to give the scene a darker feeling! No need to go with radiosity, some well-placed lights will look a lot better and teach you more. Look at some movies with prison scenes, they're usually really dark places with direct lighting illuminating only the most necessary objects. It's all about the atmosphere! Your image doesn't really convey much of an atmosphere, since it looks like the interior of a theme-restaurant or something...

Anyway, keep going, and post some updates! I'd like to see this when it's finished!

Flash FROG
05-12-2003, 08:22 PM
Nice, i like all of the textures except for the floor it looks too flat, you should add some pi;es of dirt that the dragon mad or something.
Great work:thumbsup:

elmasfeo
05-13-2003, 03:34 PM
ok, in this moment i don't have much time for 3D, i have to study, so i will just see what can be changed and i'll change it in the summer... for the moment i have corrected just a little that stupid smile ;D

i know i have a problem texturing in general, i don't like very much texturing because i never get very good results (it may be the cause or the effect).
The dragon texture could be better, i'll work on it, in fact it has little scales, but too little to be seen, and i didn't wanted it to be a very wrinkled skin because its a young and little dragon...

About the walls... "you just took 4 or 5 textures and placed them on your walls/floor/ceiling"... exactly!...i tried to darken the corners and to add some noise there to make the union more credible... but the problem with the noise in the floor to make it more dirty was that placing the dragon was more difficult... i'm thinking in adding some objects in the floor, but i'm not sure what could be...

The lightning... i will play with the lights, move them, and try radiosity (if i guess what it is)...

"the chain looks a little too thick"... well, i know, but this is an animation, and the chain moves following the neck, so it was more difficult if i had more links, and i made the links big to have fewer.

i'll soon post an image of the father, if you want,...but textures are even worst!

thank you for writing!

TyKeiL
05-13-2003, 04:11 PM
poor dragon, held captive,

probably for his own good, kept eating the neighbours chickens so before the neighbour got hold of him chain him up till he learns his lesson.

looking good

elmasfeo
05-16-2003, 05:41 PM
ok, i first deleted all lights and left only the window one, and this was the result:
http://chapuceros.en.telepolis.com/ditoscuras.jpg
but it was too dark to see anything, so i added 1 light, more or less near the camera and pointing at the head, and the result was this:
http://chapuceros.en.telepolis.com/ditoscuras3.jpg

i only changed the floor texture, the other ones are the same. i will look for another floor texture because this seems too small (that line in the floor was because i repeated it twice...) next week i will try to look for more textures in general...

what do you think of lightning now? what more can i do?

thanks

Dreamwave
05-16-2003, 07:23 PM
the lighting is good now, if he looks less content it really looks like he really wants out, for the floor textures, offset them to make them better tileable :thumbsup:

.overflowed
05-16-2003, 09:37 PM
It's not bad :)

But there are few things that catch my eye:

- floor texture (as said Dreamwave)
- why one wall is from stones and other not it look's strange for me
-dragon's wings looks to small to make him fly

Lighting is correct but maybe try to use it create mood, 'couse now it only shows things.

Keep it goin' :)

klingspor
05-17-2003, 12:10 PM
It's looking better than before, but as others already pointed out, the lighting still lacks.

Have a look at what the lighting is used for in galleries here at CGTalk or at http://www.raph.com/3dartists/. I'm sure you'll see what I mean.
For a start, I would change the focal point. Personally, my eyes tend to look at the window first, before even noticing the dragon. Now since the dragon is probably more important, he should be the focus of interest. You might achieve that by choosing a different camera angle, or simply by illuminating him appropriately.

i only changed the floor texture, the other ones are the same. i will look for another floor texture because this seems too small (that line in the floor was because i repeated it twice...) next week i will try to look for more textures in general...

This is the wrong way of going about texturing - you shouldn't run out looking for textures that more or less suit your needs. Just make your own! Either take photos, or do them in software; it's really not that hard, and if you don't have Photoshop, software like PSP or the GIMP will do fine. Otherwise people could recognize textures in your image, and that's the opposite of professional.

Please go on though, you're making good progress!

elmasfeo
05-18-2003, 03:29 PM
mmm... i'm thinking that i liked the way the head was iluminated at first, just because now the eyes look a bit "dead" :hmm: ... i know that lightning continues not being good enough, but i don't have any experience at all in lightning, so please if you could tell me more exactly what to do... if you know any lightning tutorials or something like that...

Dreamwave: i'll try to change the mouth's shape, but it's not easy...there are lots af vertices in that area

Overflow: you are right with the walls... i had 2 textures and i liked both, so i put both in the scene... i will put the same texture in the walls, probably the one of the side wall. Dragon wings are small to make him look more childish, he can't fly, he will learn when he grows up...:p

Stefanminning: i will rotate the room and the camera, and i have to put some objects in the scene, a right wall, maybe a chain going from the ceiling to the right wall...more details...

thanks for the comments, i will update this week

elmasfeo
05-18-2003, 04:03 PM
This is the story of the image: more than 1 year ago, i started doing the head of a dragon (adult), and then i continued with the body. Again, textures and lightning may be poor, but anyway, this is it:
http://club.telepolis.com/chapuceros/obj6.jpg
head:
http://club.telepolis.com/chapuceros/dragon11.jpg
(sorry for the dragon's smile...)

Then i thought about the story: the idea :lightbulb was a world where monsters (like dragons) were the bad guys, but humans were the worst guys, capturing monsters for their own purpouses, experimenting with them... killing, destroying... like real world...;)

Humans captured this child-dragon, and killed the mother, while the father was out of home taking a beer with his friends :beer: , so when he arrived back home:eek: , he went very furious, and run fliyng to take revenge...

My "very-short-short-film" is supposed to show the father flying powerfully(first image), then the camera focuses the eye (2nd image) and gets closer until you can only see the eye, and then, inside the eye you start seeing the image of the son, in prision, crying and calling for help.... then the camera goes back again to the father, who is very very very angry, and he throws fire in every direction, and eventually he throws it to the camera, you only see fire, and... end.

i hope you liked it, any comments?:p

elmasfeo
05-23-2003, 05:54 PM
i read a few threads in the "lightning and rendering" forum, and i found some tutorials about faking GI indoors, so i just followed them. I also changed just a little some textures...
opinions?
http://chapuceros.en.telepolis.com/ditoscuras6.jpg

sinistar
05-23-2003, 08:09 PM
looking good but to create a mood and style you will need to add detail to the dragons texture. Or take texture and depth away from the prison.

As good as the texturing and lighting is in the prison the dragon doesn't quite fit.

elmasfeo
05-26-2003, 07:28 PM
going for the textures now... anyone could give me ideas or whatever about how to make the textures?... as i said before, i don't know nothing about texturing, i'm starting with this... so i would need specific ideas to see if i can put them in my scene...

thanks!

klingspor
05-26-2003, 09:26 PM
For the dragons skin, I'd recommend you go to your local market or even aquarium and have a close look at those fishes! Fish have scaly skin, sort of the way I imagine a dragons to be. Maybe buy a fish, take photos and scan those --> perfect groundwork for an excellent texture!

Other than that, I think you'll have a hard time trying to paint the textures - a procedural approach might yield good results as well, but since you say you're new to texturing in general, texture-maps are definitely the way to go!

CGTalk Moderation
01-15-2006, 03:00 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.