Keithtron
04-07-2008, 05:56 AM
Hey everyone, I'm running into a weird problem with this baby rig I'm working on. Most of it works just fine. However, I just added a spline IK and some controls for the upper torso, and now when I move any of the controls, whether they're the new ones or just a hand or something, it really destroys the geometry badly. I can't find any way to fix it once it gets destroyed either.
Here's the character at bind pose with default skin weighting:
http://www.keithdigital.com/thesis/RigProblemA.jpg
Here, I just move the main shoulder/upper torso control over a little bit and rotate it:
http://www.keithdigital.com/thesis/RigProblemB.jpg
Now, I just zero out that control to its default position, and it leaves the geometry completely destroyed:
http://www.keithdigital.com/thesis/RigProblemC.jpg
Any ideas what could be causing this? I've been wrestling with it for a while now, and I'm at a loss as to what it could be. Soooo frustrating, and I can't afford any downtime since my thesis is due in a few weeks, so I really hope to sort this out soon. Thanks in advance for any help!
~ Keith
Here's the character at bind pose with default skin weighting:
http://www.keithdigital.com/thesis/RigProblemA.jpg
Here, I just move the main shoulder/upper torso control over a little bit and rotate it:
http://www.keithdigital.com/thesis/RigProblemB.jpg
Now, I just zero out that control to its default position, and it leaves the geometry completely destroyed:
http://www.keithdigital.com/thesis/RigProblemC.jpg
Any ideas what could be causing this? I've been wrestling with it for a while now, and I'm at a loss as to what it could be. Soooo frustrating, and I can't afford any downtime since my thesis is due in a few weeks, so I really hope to sort this out soon. Thanks in advance for any help!
~ Keith
