View Full Version : Ripped meshes with the symmetry Object
nhytro 05-11-2003, 08:43 AM Hi! can someone tell me what is going on here? All I did was to cut the mesh in half, put in in a Symmmetry object and then both in a hypernurbs objecthttp://www.nhytro.de/images/torn.jpg
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manlio
05-11-2003, 08:55 AM
Maybe you must use optimize. You find this command while you are in point mode and mouse rightclick. Check all three choices.
Bye.
nhytro
05-11-2003, 09:25 AM
Thanks Manilo, but Optimize, re-allign normala and reverse normals didŽnt work
Can you show us what the mesh looks like with the HN turned off please :) ,makes it easier to comment on what could be causing the problem.
Stu.
HYPERNURB
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SYMMETRYOBJECT
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MESH
nhytro
05-11-2003, 11:04 AM
Hiya! here is a screenshot with hypernurbs turned off.
Pit: I tried rearranging the Hierachy, that didŽnt work either.
http://www.nhytro.de/images/torn2.jpg
I guess you try to use symmetry on the wrong axis (and the hierachy is wrong for sure)
nhytro
05-11-2003, 03:59 PM
I think IŽve found the answer. I changed the settings support OpenGL lighting and Voila! no ripped meshes.
This is very strange Voodoo or the 3dlabs drivers IŽm using are crappy.
http://www.nhytro.de/images/torn3.jpg
LucentDreams
05-11-2003, 04:03 PM
Hey Nhytro
Just curious what was selected wen you aligned normals?
As for the heirarchy, pit is right it should always be Hypernurbs - Symmetry - Object
Best thing to do when oprimizing and aligning normals is either hit CTRL-A first, or simply change to the object or model tool first. this way it does it to the whole object, if your in point/edge/poly mode with any selection it will only do it to the selection.
If you still can't get it you can mail it to me, emails in my sig.
nhytro
05-11-2003, 05:46 PM
Hi Kaiskai, nogo, I made sure that all the points were selected before doint an Optimize and Align Normals, the mesh was still trashed.
It is just horrifyingly strange that OpenGL lighting has somethimg to do with this. I would export the mesh to see if everything is okay
Originally posted by Kaiskai
Hey Nhytro
Just curious what was selected wen you aligned normals?
As for the heirarchy, pit is right it should always be Hypernurbs - Symmetry - Object
Best thing to do when oprimizing and aligning normals is either hit CTRL-A first, or simply change to the object or model tool first. this way it does it to the whole object, if your in point/edge/poly mode with any selection it will only do it to the selection.
If you still can't get it you can mail it to me, emails in my sig.
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