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View Full Version : GUI Hiccups while working


MoPed
04-06-2008, 06:19 PM
Hey guys. I'm new to blender but not to 3D in general. I was a maya user for quite a while, and had to use it in school. It really is true when they say. After learning and spending a lot of time on one 3D app transitioning to others will be much easier.

Anyway, my problem is blender tends to have small hiccups as I work. It's consistent, and is starting to bug me a little. It's not enough to hurt my workflow, but just my patience. I want to be able to maneuver around blender without these little hiccups, and I can;t figure out what it is. It's not just moving the camera in perspective, and it does it even with no objects in the scene, and it even does it when moving panels and sizing windows.

This will probably help out so here are my specs.

Intel Pentium Core 2 Duo at 1.86 ghz

2 GB of ram

Geforce 7900 GT 256Mb

Windows XP 32-bit


I was thinking that maybe its the CPU. Since it is using bothe cores. Not sure if thats a problem though. Maybe there are some settings in Blender I can mess around with having to do with the way it uses resources? I have no clue. So if someone could help that would be great!

Thanks

-MoPed

Aligorith
04-07-2008, 12:02 AM
What exactly is this hiccup that you are seeing? If anything, it is most likely to be a graphics-card driver/settings problem. Some common problems include:
* driver is an old buggy version
* anti-aliasing
* hardware acceleration setting

MoPed
04-07-2008, 01:04 AM
That's what I was thinking, is that could be a driver problem. But, when I do any movement in the interface it doesnt react smoothly. I wouldn't say hiccup, it's more of it being jittery. If I take my time maneuvering around the 3d space or anything else it tends to stop for not even a split second, but it does it constantly. When I do things fast you can't notice it. I don't know how to explain it any better than that. It's just little hangups that can be irritating.

MoPed
04-07-2008, 01:35 AM
Ok I fixed it. It was a driver issue. I had to roll back to an older driver. This newest driver does not seem to support OpenGl too well.

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