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View Full Version : Mercedes SL-class W.I.P.


ThirdEye
05-11-2003, 02:13 AM
Hi again, since i wasn't 100% happy with my Murciélago i decided to do another sportscar, one of my favourite cars ever, the new Mercedes SL-class. Enjoy :)

ThirdEye
05-11-2003, 02:14 AM
2

ThirdEye
05-11-2003, 02:14 AM
3

lerpiedood
05-11-2003, 02:18 AM
Great start third. Can't wait to see this finished. No crits yet.

michaeli
05-11-2003, 02:24 AM
To me, they are photos of a WIP real car! Great!!:thumbsup: :thumbsup:

ThirdEye
05-11-2003, 02:35 AM
Thanks guys :) Here's the wireframe :wavey:

JIII
05-11-2003, 03:36 AM
sweet if this ends up better than the murceliago I am gonna faint.

but looking good so far one thing i noticed, this might not be correct but the lines or grooves running down the hood to the headlights, should they be that abrupt? i always thought they were smoother.

anyway sweet. your modeling almost as fast as squid does.

AdamT
05-11-2003, 04:36 AM
Here we go again! :thumbsup: Shweeet!

That Adrian Guy
05-11-2003, 04:49 AM
Stills are fun, but are we ever gonna get to see your cars in action?

It's doubtful to think you're about to "share" you old car... but if it's ever up for grabs, I'll be the first guy to download it!

manlio
05-11-2003, 08:51 AM
Great as usual Thirdeye. Good job. :thumbsup:

Phasmatis
05-11-2003, 09:08 AM
That's great Thirdeye, the mesh looks a lot cleaner than your other one and that was pretty clean so :thumbsup:

xeqtr
05-11-2003, 09:10 AM
nice mesh! WOW :eek:

sebek27
05-11-2003, 01:25 PM
wow the mesh is so clean ! can't wait to see this one... do the blueprints show you how to divide the car ? can you show the blueprints so I can see how you divided the car into pieces
also how do you light this scene, 3 point lighting ? looks cool

ThirdEye
05-11-2003, 03:39 PM
Originally posted by sebek27
wow the mesh is so clean ! can't wait to see this one... do the blueprints show you how to divide the car ? can you show the blueprints so I can see how you divided the car into pieces
also how do you light this scene, 3 point lighting ? looks cool

Collect reference photos, photos and then again photos, blueprints are often crap. The lighting is a simple white GI sky, no lights at all so far. The blueprints are 200k, i can't post em here

pixel8or
05-11-2003, 03:50 PM
Looks great already. Looking forward to watching it develop.

artemesia66
05-11-2003, 05:18 PM
another virtuoso performance on the way. i'm looking forward to seeing this view...;)

ThirdEye
05-11-2003, 05:35 PM
Originally posted by artemesia66
another virtuoso performance on the way. i'm looking forward to seeing this view...;)


mmm not in my lifetime :p

Claudio72
05-11-2003, 05:36 PM
look nice so far


following your 500SL performance!



:wavey:

DeathCarrot
05-11-2003, 05:38 PM
:surprised here we go again :D
lookin great!

Shademaster
05-11-2003, 06:45 PM
:bounce: Another one! Another one! Very cool to see more progress about the modelling this time, the Murcielago was allready modelled when you posted a WIP.
Looking good so far :buttrock:

:)

JIII
05-11-2003, 07:11 PM
hang out on IRC

that is where you can see his progress if you really want to.

ThirdEye
05-11-2003, 07:22 PM
All i can say so far is: edgetools and HyperNURBS weighting have been a godsend for me.

ThirdEye
05-11-2003, 07:43 PM
Added 2 other pieces :wavey:

Kotayus
05-11-2003, 07:44 PM
Hey thirdeye check your PM's :thumbsup:

ThirdEye
05-11-2003, 07:45 PM
Originally posted by Kotayus
Hey thirdeye check your PM's :thumbsup:

I don't have any :shrug: Try sending it again

Claudio72
05-11-2003, 07:49 PM
take care to post a wire close up

ThirdEye
05-11-2003, 07:49 PM
:wavey:

ThirdEye
05-11-2003, 08:07 PM
Originally posted by Claudio72
take care to post a wire close up

pit
05-11-2003, 08:20 PM
Way to go, ThirdEye :thumbsup:
Pure pleasure for the clean-mesh-lovers amongst us!
:beer:

Claudio72
05-11-2003, 08:21 PM
a close up in the intersection of the OBJs I ment..................when I work with HN I've to work hard with knife to have the right edge intersection between the different objects, I would like to see how you achive that supernice continuous shape

ThirdEye
05-11-2003, 08:47 PM
Originally posted by Claudio72
a close up in the intersection of the OBJs I ment..................when I work with HN I've to work hard with knife to have the right edge intersection between the different objects, I would like to see how you achive that supernice continuous shape


I simply split the perimeter points of each piece and reuse them for the next closest piece :shrug:

ThirdEye
05-11-2003, 08:49 PM
Originally posted by pit
Way to go, ThirdEye :thumbsup:
Pure pleasure for the clean-mesh-lovers amongst us!
:beer:

Thanks Pit, it's a honour to hear such a beautiful comment about my meshes from you :)

AdamT
05-11-2003, 08:53 PM
It's really looking fantastic already ThirdEye! :thumbsup:

ThirdEye
05-11-2003, 09:00 PM
Thanks Adam :)

Claudio72
05-11-2003, 09:24 PM
Originally posted by ThirdEye_01
I simply split the perimeter points of each piece and reuse them for the next closest piece :shrug:

this is the way I'm use to do that kind of work but HN need more subdividions around the edge to be consecutive with the next piece, expecially when there are few points on the edge

AdamT
05-11-2003, 09:52 PM
Originally posted by Claudio72
this is the way I'm use to do that kind of work but HN need more subdividions around the edge to be consecutive with the next piece, expecially when there are few points on the edge
Picking the right resolution to maintain continuity accross seams is the tricky part. Not enough and you'll have some parts with different density--too much and you'll have an unmanageable mesh.

ThirdEye
05-11-2003, 09:52 PM
Originally posted by Claudio72
this is the way I'm use to do that kind of work but HN need more subdividions around the edge to be consecutive with the next piece, expecially when there are few points on the edge

Select the edges
press d (extrude)
keep ctrl pressed and drag the mouse

:)

flingster
05-11-2003, 10:54 PM
once again...another stunner...:thumbsup:

squidinc
05-11-2003, 11:16 PM
can't wait to see this one finished, update UPDATE :D :thumbsup:

marcom
05-11-2003, 11:36 PM
impressive...

Beechdbum
05-11-2003, 11:40 PM
very impresive how much time have you spent on it?

ThirdEye
05-12-2003, 12:00 AM
Originally posted by Beechdbum
very impresive how much time have you spent on it?

2-3 days so far

Xilica
05-12-2003, 12:04 AM
wow these updates are looking awesome ThirdEye!!! :beer:

by the way, i know you are doing this SUBD's but what exactly did you start with? a box, 2d square??

ThirdEye
05-12-2003, 12:18 AM
Originally posted by Xilica
wow these updates are looking awesome ThirdEye!!! :beer:

by the way, i know you are doing this SUBD's but what exactly did you start with? a box, 2d square??

a point

LucentDreams
05-12-2003, 02:26 AM
Originally posted by ThirdEye_01
a point

Wow could you do a tutorial on that? Funny sort of sounds like the tutorial I posted in that other thread sebek started.

I have never modeled a car before, but personally I"d start with a point too.

ThirdEye
05-12-2003, 02:54 AM
Maybe i should say them that i started from the manual, but i suppose that at least you Kai spent some time to read it. :D

sebek27
05-12-2003, 04:35 AM
Select the edges
press d (extrude)
keep ctrl pressed and drag the mouse

?? when i do it i select the edge press d then I have to click on the edge with the mouse once then just drag out the new edge... if i hold control and drag it won't go out of the edge, only in.. although, sometimes it doesn't work for some reason, as usual i'm probably doing it wrong..

LucentDreams
05-12-2003, 04:38 AM
holding CTRL won't extrdue it out, it does more of a cut on both sides of the selected edge. ALT edtrudes it out. if you extrude a bit then pull your going to have a double edge.

sebek27
05-12-2003, 05:05 AM
thanks kaiskai, maybe now i can fix my car...
actually when i hit alt it worked a bit, but now it will only extrude if i click on the screen then drag... strange

LucentDreams
05-12-2003, 05:24 AM
for ALT to work it must be a legal poly that your extruding (meaning its the second poly connected to that edge) you can;t have two polies to an edge and then use ALT extrude, that makes three polkies on a single wdge which is an illegal mesh

sebek27
05-12-2003, 04:02 PM
i think i got it... i started with a plane then rotate it in the wrong direction since when I extrude with the alt key, it extrudes in the 2 directions i don't want it to extrude... i'm just going to start with points then bridge then extrude from that thanks

WChestnutt
05-12-2003, 05:17 PM
wow!!! :drool: :drool:

dude, you're a cinema god!!

if everything goes well are you going to model an interior?

i'll keep my eye on this one, cant wait to see updates :thumbsup:

:applause: :applause:

Will

sebek27
05-12-2003, 05:45 PM
thirdeye: if you could pick one car for a newbie to model which car do you think looks like the easiest to create ? Audi TT ?

LucentDreams
05-12-2003, 05:50 PM
Uhm VW bug I would think myself.

Hey sebek one more tip for ALT extrude, while extruding release alt and you can rotate the angle of the extrude, then press alt and continue it.

sebek27
05-12-2003, 06:00 PM
kaiskai: thanks for the tips! is there any info i can get on learning the extrude tool more ?

ThirdEye
05-12-2003, 10:05 PM
The manual i think... but i'm not sure, i haven't opened it for ages :hmm:

ThirdEye
05-13-2003, 03:52 AM
Guys, seriously, never choose to model this car, the bumper has been the most difficult thing i've modeled in my entire life, heads are a breeze if compared to it (well, not really :p ). There are still some imperfections and microbumps, but i'll fix 'em soon. :wavey:

ThirdEye
05-13-2003, 03:56 AM
wire

ThirdEye
05-13-2003, 03:57 AM
wire1

WChestnutt
05-13-2003, 07:34 AM
Wow!
it may have been hard, but definetely worth it! :drool:

how do you keep the mesh looking so smooth when you have so many polys?

Cheers,

Will

Halogen
05-13-2003, 08:36 AM
Wow this is progressing nicely, and ive picked up a few tips along the way, thanks for these helpful and excellent posts. I wanna see some more cars by you thirdeye, you have a talent for them ;)
Anyway, ive got a Q for you.

this has prolly been asked a millions of times but what did you use to render the wireframe?

xeqtr
05-13-2003, 09:27 AM
Originally posted by Halogen
this has prolly been asked a millions of times but what did you use to render the wireframe?

Good question... :thumbsup:

Peoples
05-13-2003, 10:37 AM
:thumbsup:

Wireframe:

Render settings -> Effects -> select Cel renderer, check outline & edges and render!

knight42
05-13-2003, 12:06 PM
Damn, look at those wireframes :drool: :drool: :drool:

How do you DO it? All the points line up and everything. Amazing.

J

ThirdEye
05-13-2003, 12:27 PM
Originally posted by knight42
Damn, look at those wireframes :drool: :drool: :drool:

How do you DO it? All the points line up and everything. Amazing.

J

How do i do it? err... a lot of work? :shrug: I don't know any other answer, i spent hours on that ****in' bumper :hmm: Thanks tho :thumbsup:

ThirdEye
05-13-2003, 12:29 PM
Originally posted by unknown limit
Wow!
it may have been hard, but definetely worth it! :drool:

how do you keep the mesh looking so smooth when you have so many polys?

Cheers,

Will


magnet and iron, magnet and iron, magnet and iron... ;)

if you still don't have the iron plugin get it here:
http://homepage2.nifty.com/aquawave/e/cafeteria/iron.html

dandavis
05-13-2003, 03:15 PM
I guess I'll add my "warm and fuzzy" now. You give us all something to strive for, thirdeye. Nice work once again.

WChestnutt
05-13-2003, 04:38 PM
of course, iron!

isn't that just a life saver!!

flingster
05-13-2003, 05:11 PM
ThirdEye_01 : don't want to be funny or anything...but everytime i see one of these car threads of yours I get gradually more and more p***ed off...not with you or anything personal but cos I can't do that!!!....or i'm so goddamn impatient....so I got the ultimate respect for ya bud....as usual the quality of the whole process just shines out.

All i can say is keep it up because somewhere along the line I should give myself a kick up the arse and stop playing about and start getting serious as seems to have happened with your work in the last few months...good effort to ya...nice work...keep it up.

rayz
05-13-2003, 05:26 PM
nice lookin' car... very clean.

keep it up :beer:

knight42
05-14-2003, 01:00 PM
Iron! Of course *slaps forehead*. I forgot I even had that plugin...

J

ps don't like ironing, that's why I missed it :hmm:

pupii
05-14-2003, 03:41 PM
Hi Thirdeye! I found a Mercedes, was made by C4D. Unfortunately, yours will be definately better;)

mercedes (http://www.c4ddesign.de/)

Claudio72
05-14-2003, 04:37 PM
3rdeyes' work is still a wip............

bgreg03
05-15-2003, 03:15 AM
:drool: :applause: :drool: :applause: :drool:
amazing
pumpin out another car man you are amazing
however i would like too maybe make a suggestion for a next car you could make
how about an import car? like a toyota supra? the lines in a body kit would be hard, but would show off your skills
anyways just a suggestion
:thumbsup: :thumbsup:

JIII
05-15-2003, 05:38 AM
unless you are german a mercedes is an import isnt it?

squidinc
05-15-2003, 08:54 AM
Originally posted by JIII
unless you are german a mercedes is an import isnt it?

no, not neccessarily, most car companies have factories all over the world

AdamT
05-15-2003, 12:47 PM
I guess it's pretty relative. FYI, ThirdEye lives in Italy.

JIII
05-15-2003, 04:47 PM
yeah that would make the lamborgini a non import car.

sebek27
05-15-2003, 07:16 PM
GI sky - is that a sky object with material that is white with only luminance channel turned on ? i tried but it came out all white

ThirdEye
05-15-2003, 07:17 PM
Have you deactivated the autolight?

sebek27
05-15-2003, 07:23 PM
now i can see the car better but it's still light grey and the background is white instead of black... i'll try some things and see what i get thx

ThirdEye
05-15-2003, 07:29 PM
use a compositing tag for the sky object (an advice: open the advanced render manual)

sebek27
05-15-2003, 07:43 PM
i think i have it, are you assigning any material to the car ? also when i use make thicker with 1 offset set to 180 degrees and smooth shift selected, the mesh comes up horrible i tried all the different settings..

ThirdEye
05-15-2003, 08:51 PM
No, i haven't still assigned any material to the car. About the MakeThicker issue... I need to see the unsmoothed wireframe. :shrug:

sebek27
05-15-2003, 09:08 PM
even for unsmooth trunk here is the wireframe, make thicker messes it up...

sebek27
05-15-2003, 09:10 PM
rendered...

sebek27
05-15-2003, 09:34 PM
thirdeye, were you born in Italy ?your english is excellent, i'm originally from Poland living in the states.. off topic, my wife said when she was in Italy, she had the best pizza ever, it was thin and all it had on it was cheese and sauce.. i'm getting hungry now !! lol

AdamT
05-15-2003, 09:47 PM
Did you try optimizing the mesh before you used MT? Also, from the pic it's obvious you have some of the points crossing over the symmetry axis.

If you can't get MT to work you can also do this manually without much difficulty. Copy and past the object. Drag the copy down a bit. Multiselect both objects. Connect them. Then go into poly mode. Select all polys, and use the bridge tool--dragging from one corner point (on the top object) to the same point on the lower object. Doesn't matter which point you use, so long as you connect it to the corresponding point below.

ThirdEye
05-15-2003, 10:12 PM
Also remember you should have all the normals aligned.

ps Yes i'm italian, and here we have the best pizza in the world :drool:

Shademaster
05-15-2003, 10:38 PM
NOOOooo... pizzaaahhh :drool:

ThirdEye
05-22-2003, 04:43 AM
It's coming :bounce: :scream:

sebek27
05-22-2003, 04:51 AM
looks great ! but the material for the headlights looks a bit weird IMO... otherwise looks awesome :bounce:

JIII
05-22-2003, 05:26 AM
ohh man I think this actually may be better than the lambo. holy crud you amaze me thrideye.

anyway yeah sebak is right the headlights do look strange. and maybe if you feel like it make the 8.1 the same size looks a little funky.

but man that is pretty much perfect.

manlio
05-22-2003, 08:05 AM
The first thing I said was "mamma mia!".
Bravo Alberto! Apart the things that other said (I know is a WIP and you will boost photorealism a lot), is really a great work!
:thumbsup: :thumbsup:

(puah! sorry for my bad english)

pupii
05-22-2003, 08:16 AM
:thumbsup: more!

Shademaster
05-22-2003, 10:25 AM
Morer!:bounce: :applause:
This is gonna be a frontpager again...

michaeli
05-22-2003, 11:18 AM
How could it be so real!!!!!!!!!!!:thumbsup: :thumbsup: :thumbsup:

Telnoi
05-22-2003, 11:33 AM
Great work TS.

I wonder if you could help me with something.

I'm trying to find a good method to thicken the several parts of a car I've modeled but haven't found a sound sollution yet.

Some points have weighting, and If I use makethicker or copy the polygons in the structure manager, and extrude it the mesh get's all screwed up in hypernurbs.

A second method I've thought about is adding more geometry by edge extruding some faces. One method does provide sharp edges, but creates triangles...the other method helps in a limited way and leaves round corners.

I've tried edge weighting as well, but it's unclean.

Any help would be great :)

ThirdEye
05-22-2003, 12:27 PM
Telnoi: when i have those kind of problems i simply don't add thickness to pieces, instead i extrude the outer edges a bit and push the in.

Thanks everybody for the feedback, yes the backlights are really weird, i'm trying to achieve the original look but it's a pain in the ass if you don't have any idea of how the original have been built in the inner hidden part :hmm:

This is how the real ones look like, i hope you come with some suggestions because i'm a bit lost :hmm:

Thanks again for your kind words :)

designresponse
05-22-2003, 01:06 PM
Thirdeye you could try this, keep the outer surface smooth no bump put your bump on an inner surface then make the cavity of the light reflective, here are the textures I used on my porsche,

http://homepage.ntlworld.com/designresponse/taillight2.jpg http://homepage.ntlworld.com/designresponse/taillight1.jpg http://homepage.ntlworld.com/designresponse/taillight3.jpg http://homepage.ntlworld.com/designresponse/porbs2.jpg

I used the grey texture on Colour, Bump and transparecy in different amounts
the pattern was all proceedural, lots of fusion.

Peter

sebek27
05-22-2003, 02:17 PM
the porsche textures looks perfect, what are their real sizes in pixels ? pattern was all procedural, i'm a newbie can you enlighten me on what procedural means ? i thought it meant that it was created in Cinema and not photoshop..

DeathCarrot
05-22-2003, 02:18 PM
yeah procedural is, like not painted/airbrushed or anything, done in SLA or something.

designresponse
05-22-2003, 02:37 PM
Sorry, I guess I should explain a bit more. The colour bands and blocks of white and grey were set up using Bhodi Gradients so I could adjust them easily to fit on the model I used the default UV mapping. The black pattern on the final fusion blended one was Bhoudi tiles to create a black grid line and then I used distorter to make it a bit more ramdom. The black swirls and lines are obviously Photoshop.
They were all blended together in Fusion so I could have all the control inside C4D, the scale of the pattern, the translucency of the grey shapes ect. I hope this helps, I could post it if you want to deconstruct it.

Peter

sebek27
05-22-2003, 02:46 PM
thanks! if you could post it i would appreciate it.. it will help me in the future when i texture my car

artemesia66
05-22-2003, 02:47 PM
awesome work, ThirdEye.

a tail light ref that might help:

artemesia66
05-22-2003, 02:50 PM
and another, this one without anything lit. (is there any way to attach more than one image to a message?)

artemesia66
05-22-2003, 02:53 PM
also, i think the logo should have just a bit more room between the rear light and the edge of the trunk--see pic.

love the paint texture and the lighting, (although you might want to lighten the left corner of the car and show the model badging)

JIII
05-22-2003, 04:02 PM
yeah using two layers of bump might help you out a bit. might be able to give you the bumpy shiny look.

flingster
05-22-2003, 04:25 PM
hey ThirdEye_01 i think you should change the font on the number plate..more number plate lettering style..more convincing as draws to much attention to itself...as subconciously you know something is wrong so draws your eye...imho of course...probabl keep maxon log...emboss it slightly like US state plates..
dunno whatever you come up with is gonna look slick.
keep up the good work...

any chance maxon can give you some coverage...as all uk advertising says "its fast, its fun and it makes fantastic cars, too".
with a porsche pic modelled by kevin aguire...just a thought.
:thumbsup:

ThirdEye
05-22-2003, 04:29 PM
Originally posted by flingster
hey ThirdEye_01 i think you should change the font on the number plate..more number plate lettering style..more convincing as draws to much attention to itself...as subconciously you know something is wrong so draws your eye...imho of course...probabl keep maxon log...emboss it slightly like US state plates..
dunno whatever you come up with is gonna look slick.
keep up the good work...

any chance maxon can give you some coverage...as all uk advertising says "its fast, its fun and it makes fantastic cars, too".
with a porsche pic modelled by kevin aguire...just a thought.
:thumbsup:


My Lamborghini has already been used for a 8.1 leaflet and prolly will be used for magazine ads too ;)

designresponse
05-22-2003, 04:36 PM
Taillights with textures.

Peter

http://homepage.ntlworld.com/designresponse/Taillights.zip (http://)

designresponse
05-22-2003, 04:44 PM
Sorry that link does not work, I will email it to anyone interested, contact me at
peter@designresponse.co.uk

Peter

ThirdEye
05-22-2003, 04:47 PM
Originally posted by designresponse
Sorry that link does not work, I will email it to anyone interested, contact me at
peter@designresponse.co.uk

Peter


here it worked :p

sebek27
05-22-2003, 04:52 PM
copy and paste into browser address then it works, thanks !

sebek27
05-22-2003, 06:35 PM
designresponse: i was wondering, your windows on the porsche look great... i always wonder how do you make a texture to look like that ? i mean do you just try different settings till you get it right, or did you find a preset for the glass somewhere?

edit: i'll just setup spheres with different material settings and render that way i'll see what they all do

designresponse
05-22-2003, 07:08 PM
Sebek27, its just an educated guess, trial and error I suppose. It is just a matter of finding the right balance of transparency, reflection and specular. The settings on my Taillight outer are probably very similar to what I used on the main windows you just need to take the colour image out and tweak it a bit.

Peter

ThirdEye
05-23-2003, 03:02 PM
still a lot of things to be modeled

sebek27
05-23-2003, 03:09 PM
very nice :applause: can we see the front at an angle thx

designresponse
05-23-2003, 03:10 PM
Very Nice:thumbsup:

Peter

WChestnutt
05-23-2003, 03:30 PM
that is soo nice!!!!:thumbsup:

must be the best c4d car i've seen in a long time!!

Will

JIII
05-23-2003, 05:13 PM
best one I have seen since lets see when... ohh that would be last month with the lamborgini. also by thirdeye.

MoThBall
06-09-2003, 07:24 AM
Question: have you finished this project? or is it on hold for a bit.

Been holding out for weeks to see this one finish :D

would wicked having this draging off the lambo in an action shot

ThirdEye
06-09-2003, 08:08 AM
Originally posted by MoThBall
Question: have you finished this project? or is it on hold for a bit.

Been holding out for weeks to see this one finish :D

would wicked having this draging off the lambo in an action shot


Answer: i'm busy with my uni exams and i can't finish it atm. :shrug:

Kubik
06-09-2003, 09:09 AM
Hey guys, where can i find this bump for lights? or should i make it myself? And how do you match your meshes with different fotos??

JIII
06-09-2003, 04:40 PM
just a question, did you get anything entered/accepted in Expose thirdeye?

kubik I can't understand what you are trying to say. I don't think you can use a bump map for a light.

Kubik
06-09-2003, 04:46 PM
i meant lamps or how can i can call it....

Kubik
06-09-2003, 04:48 PM
i meant lamps or how can i can call it....
And how can i match car with foto????

Claudio72
06-09-2003, 04:54 PM
You can build your bump map starting from a photo of a car lamp.
If you look around you should find the complete model of a fiat 500 and there's an example on how the bump channel should be.

If you can't find it anymore in internet and there's no one remember the link I should attach the picture of the bump channel, but, it's very simple to reproduce, just some stright black on a circle

About the question on how a car was made, starting from a blueprint or a reference picture, you should search into the forum, there's tons of examples around


regards
claudio

ThirdEye
06-09-2003, 05:08 PM
Originally posted by JIII
just a question, did you get anything entered/accepted in Expose thirdeye?


I didn't submit anything, i simply didn't have the time to respect the deadline, too busy, i hope there will be an Exposè II :hmm:

geoffb
06-09-2003, 05:45 PM
ThirdEye what can I say? I am just amazed at how fast and how realistic your creations turn out to be.

I was blown away by your murcielago. Now you have upped the stakes and brought out another grand slam.

Keep up the good work.

Geoff
http://students.oc.edu/geoffrey.burns

Kubik
06-09-2003, 06:45 PM
2 Claudio72: thank you but why fiat 500?

Claudio72
06-09-2003, 07:09 PM
fiat500 because the model is of a fiat 500
here the lens bump

http://www.crosio.com/images/lens.jpg

Kubik
06-09-2003, 07:13 PM
than i need bump of Nidssan 350z cause i don`t do Fiat500
;)

RusMan
06-09-2003, 08:06 PM
Nice, I've seen one of those yesterday on a freeway. It looks great.

Kotayus
06-09-2003, 11:50 PM
ya thirdeye, when your done model a 73' fast back pinto that would ROCK!

sebek27
08-15-2003, 07:49 PM
thirdeye.. where is your mercedes ??? show us more :applause:

WChestnutt
08-15-2003, 07:58 PM
yeah, where is it? ii was soo enjoying watching your progress :thumbsup:
:wavey:

AdamT
08-15-2003, 08:07 PM
He's on vacation.

WChestnutt
08-15-2003, 08:20 PM
For 2 months?!!:surprised

sebek27
08-15-2003, 08:50 PM
unknown limit: is the bmw in your pic done with c4d ?

WChestnutt
08-15-2003, 08:58 PM
no unfortunately (s'pose it looks like it could be though),
it's just a pic i got from the internet . thought i might as well have it as i'm wriitting a tutorial on modeling one. hows your car modeling going? any new vehicles?

sebek27
08-15-2003, 09:03 PM
i had to stop modeling my car for now since I am doing 2 freelance websites..

WChestnutt
08-15-2003, 09:06 PM
ok. i'll be on the lookout for your new creations in the near future.
:beer:

AdamT
08-15-2003, 09:25 PM
Originally posted by unknown limit
For 2 months?!!:surprised
Not quite, but a long time. Nice to be a student....

WChestnutt
08-15-2003, 09:36 PM
ok. yep, nice to be a student! but then it's back to school for gcse's :thumbsdow :banghead:
at least you only do the work you want to do when you're at college.

Peoples
10-13-2003, 11:30 AM
Hey Thirdie - any chance of giving us a new peek-sneak-shot of your ride? It'd be great to tease us a bit more on your progress :drool:

ThirdEye
10-13-2003, 01:23 PM
I've been busy with uni, with my other wip and with the new silver Murcielago http://www.cgtalk.com/showthread.php?s=&threadid=60476&perpage=15&pagenumber=8

but here's what i've done so far, excuse the poor AA (6 lights, no GI, rendertime 1 min for each view)

http://thirdeye.cgcommunity.com/SLwip.jpg

michaeli
10-13-2003, 01:49 PM
Wow, cool, can't wait to see the final render! :thumbsup:

Peoples
10-13-2003, 02:06 PM
Thanks - and top-notch quality as usual:thumbsup: The renders look pretty damn nice for a 6 light setup w/o GI.....:cool:

WChestnutt
10-13-2003, 03:45 PM
oh sweet!!!!!!

fdb
10-14-2003, 02:07 AM
If anyone happens to come across my jaw while in this thread could they send it back to me, i think i heard it drop somewhere around page 4....

Looks like a damn fine car to me and i dont even really like Mercs that much, man i got a long way to get mine looking like that. :S

Looking forward to some renders with it in some different environments maybe? :thumbsup:

sebek27
11-02-2003, 12:48 PM
hey thirdeye what are you working on ? hope it's your mercedes... we're all waiting for updates :eek:

FastKatt
11-02-2003, 03:58 PM
Just want to say WOW!. That looks incredible. Can't wait to see more!

Nio
10-26-2004, 09:23 AM
Select the edges
press d (extrude)
keep ctrl pressed and drag the mouse

:)
Why in Cinema 9 ITS NOT working. How i can do it in 9??????

LucentDreams
10-26-2004, 03:48 PM
Why in Cinema 9 ITS NOT working. How i can do it in 9??????

Because soooooo many users complained that the CTRL+SHIFT method was the most important method for an edge extrude to perform and that the shortcut was to obscure. So maxon gave them what they wanted, and witht he new bevel tool all of that functionality shifted. So now to get the same ability in R9, the shortcuts are the same, but yo will need to go into the AM and set the bevel subdivision to 1. Then you have the exact same functionality of the R8 edge extrude. Man I love the new bevel tool.

paintbox
10-26-2004, 04:04 PM
Just saw the car parked outside ! So I can say it looks very good :)

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