View Full Version : Modeling : Mesh Editing and Guide Wires
Goldeneye 05-11-2003, 01:40 AM I'm making a car and I have a guide wire frame with the specific details so I can snap verticies to it. I make the rough shap of everything and then I meshmooth. But oh no! The faces making up the headlights and doorhandles and other bits and pieces get stretched out into wierd shapes. Is there a way to force the meshmooth to place edges along a guide wire frame? I've tried adjusting the crease but it causes (duh) creases. So does changing the smoothing group to one other than the rest of the car body.
Please! Any help would be AWESOME because this happens in almost everything I make and is a real impediment to my modelling.
Check out the picture.
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Aearon
05-11-2003, 08:25 AM
all you can do is tweak the base mesh so the smoothed one matches the shape...
to do that you need to clean up your mesh a little though, looks like you have some poles (verts where more than 5 edges meet) around that area, this is causing the weird pinching
DanielWichterich
05-11-2003, 10:47 AM
you just have to increase the level of detail at those places. your basemesh seems to be very lowpoly. but before doing this you really should clean up your mesh as fist said.
Goldeneye
05-12-2003, 08:10 PM
Okay. I redid the base mesh. Now it's all quads. But the corners of the 4 quads are sharp. How can I make them rounded so they follow the outline shape that I showed in the picture above? Would I add extra verts so it creates some triangles to make it round?
Dave Black
05-12-2003, 08:13 PM
This thread may help you a bit:
http://www.cgtalk.com/showthread.php?s=&threadid=40373
It's huge, but chock-full of Sub-D goodness.
-3DZ
:D
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