ejann99
04-06-2008, 02:23 AM
Because this problem is very urgent , I have to post a new thread to look for more help.
I set up a controller and give it to a parameter "myNumber". The problem is when I move the time slider, the spinner changes its value . While the spinner's value is changing through time to time, nothing happened to it's event handle.
thanks everyone's help!
plugin simpleObject TestObject
name:"TestObject"
classid:#(0x68175071, 0x60425371)
category:"Tests"
(
local params --pre-declare the rollout to make it visible to the paramblock
parameters main rollout: params
(
myNumber type:#integer animatable:true ui:spnNum default:0 --change to boolean
on myNumber set val do (
format "mynumber:%\n" val
params.edtName.text = "myNumber is " + ( val as string)
)
)
rollout params "Change text"
(
button btnTest "setAnimation"
edittext edtName text:"None"
spinner spnNum "myNumber" range:[-1000,1000,0]
fn setAnimation =
(
local tmpCntrl = linear_float()
addnewkey tmpCntrl 10
addnewkey tmpCntrl 80
tmpCntrl.keys[1].value = 100
tmpCntrl.keys[2].value = 800
myNumber.controller = tmpCntrl
)
on btnTest pressed do setAnimation()
)
tool create
(
on mousePoint click do
(
case click of
(
1: (nodeTM.translation = gridPoint; #stop)
)
)
)
)
I set up a controller and give it to a parameter "myNumber". The problem is when I move the time slider, the spinner changes its value . While the spinner's value is changing through time to time, nothing happened to it's event handle.
thanks everyone's help!
plugin simpleObject TestObject
name:"TestObject"
classid:#(0x68175071, 0x60425371)
category:"Tests"
(
local params --pre-declare the rollout to make it visible to the paramblock
parameters main rollout: params
(
myNumber type:#integer animatable:true ui:spnNum default:0 --change to boolean
on myNumber set val do (
format "mynumber:%\n" val
params.edtName.text = "myNumber is " + ( val as string)
)
)
rollout params "Change text"
(
button btnTest "setAnimation"
edittext edtName text:"None"
spinner spnNum "myNumber" range:[-1000,1000,0]
fn setAnimation =
(
local tmpCntrl = linear_float()
addnewkey tmpCntrl 10
addnewkey tmpCntrl 80
tmpCntrl.keys[1].value = 100
tmpCntrl.keys[2].value = 800
myNumber.controller = tmpCntrl
)
on btnTest pressed do setAnimation()
)
tool create
(
on mousePoint click do
(
case click of
(
1: (nodeTM.translation = gridPoint; #stop)
)
)
)
)
