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yfx
05-10-2003, 10:49 PM
It's often desired to use a bitmap as the background picture to achieve realism. But some reason, whenever my object has reflection, the area behind the object becomes see through. This is very very annoying and I covered the whole front side of the object w/ a wall hoping it won't reflect, but this does nothing.

any of you guys have this problem and hopefully know how to solve it?

thanks.

AJ
05-10-2003, 11:37 PM
I'm sorry, but I can't quite figure out what you mean.

When you say the object becomes 'see through' - could you be a little clearer? Do you have any example renders?

yfx
05-11-2003, 02:55 AM
near the back the model becomes transparent even tho the material has no transparency. 2nd pic just shows that I've covered the whole back area and yet the reflection still make it look like the car's transparent

any help would be great...thx

Dave Black
05-11-2003, 03:06 AM
Can you briefly explain your material setup?

Is it a raytrace material? Is it a standard material with a raytrace map?

It's possible that the reflection map is somehow set to screen or something wierd like that.

Give us a bit more info, as I'm sure it's a simple fix.

3DZ

:D

Goldeneye
05-11-2003, 03:09 AM
I've had the same experience. I believe the problem is because of the environment map. The reflection is actually correct and it lines up perfectly with what is behind or something to that effect. Try putting an object behind the camera so it reflects in the car to see where the image on the car is coming from. It doesn't really make sense that this would happen but I think it's that, and not the material becoming transparent.

yfx
05-11-2003, 04:05 AM
The material is the brazil car paint material. But the problem's universal, I've tried w/ standard raytrace w/ standard lights, same effect. The problem isn't too hard to duplicate.

It works okay if the background picture is very faint in color, but that is extremely limiting.

yfx
05-11-2003, 04:08 AM
sorry...didn't read the 2nd post. I don't think it's the material becoming transparent, but rather the way it's reflecting make it look the material is transparent..that's my hunch at least. I know couple other people stymied by the same problem.

As I said, this is the standard brazil car paint. But i've also tried w/ normal reflection, fresnel reflection, the effect is the same. Very strange.

marcusss
05-11-2003, 04:51 AM
Like the zealed zealot said, I believe it has to do with the background map setting. It happened once to me, and this was the problem.

If it does'nt work, put the image on a plane, and this will solve the problem.

Mark'huss

ZeBoxx
05-11-2003, 12:47 PM
It's because your environment background projection system has been set to 'Screen' - the rays reflecting off the car wouldn't have any 'real' background to reflect, so it was made to simple pass the background through 'as is' - it's a 3ds max thing.

That and more great help at the official SplutterFish Forum.
:D

Dave Black
05-11-2003, 04:08 PM
*cough*

Answer also available 6 posts up...

*cough*

-3DZ

:D

halo
05-11-2003, 06:11 PM
yep...set it to enviroment>spherical :)

yfx
05-11-2003, 07:42 PM
I'm a little bit confused. If for instance I have that boat picture as the background, seems like the only way is to use screen? Cuz appears like the other technique wraps around something (I'm assuming a large sphere) that would distort the picture.

How do you apply UVW modifiers to the environment anyway?

Oh the pains of learning :annoyed:

yfx
05-11-2003, 07:51 PM
plz ignore the second question :p

I guess what I'm asking is: Is there a way to apply an image in the background w/o distorting the picture?? Right now seems like screen is causing trouble...so is there any other way to put a flat backdrop w/o the reflection issue?

Sorry if I keep repeating myself.

ZeBoxx
05-11-2003, 08:15 PM
Use two maps - one for the background, and one for the reflection.

Can't have both a 'flat' backdrop and correct reflections, since you don't actually have anything in the surrounding to be reflected :)

3DZ: oops ;)

Dave Black
05-11-2003, 08:42 PM
Zeboxx:
Hehe, no worries. Besides, you actually answered him, as opposed to my nebulous and underdefined guess.

yfx:

Hope you've got it fixed. Sounds like a simple answer, and remember to spread it around to the guys you know with the same problem.

-3DZ

:D

yfx
05-11-2003, 08:58 PM
umm.....so how do i make car not reflect the background pic?? lol....I truly appreciate the help guys.

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